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Lighting Bug

In the picture you can see the light bends around that point as if something is there. But I had not set up anything for it to do that. I have had to deal with this with other maps, but have no idea why it happens. Is it because of all the lines I draw around the dungeon rooms? 
1678247411

Edited 1678247442
Gauss
Forum Champion
Please supply a screenshot of your DL layer. It needs to be a larger section too, we need context. :)
Ok
1678288156
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Without seeing the screen caps Gauss requested, I can think of a couple of things that could be causing that: Light or vision sources from two different points, being cut off by different barriers and we are seeing the intersection, or a line on the DL layer drawn by the Freehand tool. This tool creates too many points and can lead to unexpected results.
I did use the freehand tool tomake lines for the caves on this map
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Edited 1678292893
Gauss
Forum Champion
Fake Name said: I did use the freehand tool tomake lines for the caves on this map You need to replace the freehand lines with polygon/line tool lines.  If you want to do the minimal amount of work, copy your page, on the copy delete your freehand lines one by one until you find which one is causing issues, replace that line on the original page. Personally though, I wouldn't use any freehand lines. 
I didn't know freehand was the cause of the issue, will try using the polygon line
Hey Fake Name, I'd love to look into your problem further. Can you invite me (this user) to the game that you are experiencing the issue in and give me the map that you are having the problem on? I'll go in and take a look and see what you're seeing. While Gauss and Keith are correct, the Polygon tool will produce more predictable results, I'd like to make sure that the freehand tool still works as expected. Thanks!
Sure , after work