![](https://s3.amazonaws.com/files.d20.io/images/295733244/Kg46vtqCY-hBhNo8HDP5hQ/thumb.png?1658498172116)
So I've had this issue with a few of my maps where I've created fairly simple sets of walls and torches on the lighting layer, and when using a test character to move around the map I'm seeing invisible walls that are seemingly blocking line of sight for players. I'm not sure where these are originating but it would be helpful to see if others have solutions for this issue. ^ Here I have my lighting layer open showing the walls I've used around the map to block line of sight, as well as torches placed around where light sources will be. ^ This second image is what my player sees when in the game, there is a diagonal \ invisible wall that is blocking their sightline to the right. ^ This third image shows what the player sees when they move past the invisible wall to the right, now their sight is blocked from where they came. I'm interested to know whether this is a common glitch, and whether this is an easy work around. Kind Regards, Diplonio :)