al e. said: It is a good idea to keep the backstory brief. Consider the average attention span and reduce by 90%. I'm not sure if I am a horrible human being for laughing about that statement or not. Nicholas, the problem with answering questions like this when dealing with a role-playing game is that players are different. Some players just want to roll dice, kill things, and take their stuff. All that fussy backstory, conversation, and any other blah, blah, blah from the DM is just holding up the show of rolling dice, killing things, and taking their stuff. Any of that "story" stuff should be kept to a minimum with the sole intent of just setting up the next slaughter. Some players will read anything you give them, will listen (and take copious notes) to anything an npc says that seems to shed any light on the world and whatever events are going on around the PCs. What is going on in the world, both local and larger, is of great interest. All this story "stuff" is the main thing and combat should only happen when/if it actually has a place in moving the story or environment forward. A lot of players are probably somewhere between those 2 examples. I'm not trying to say those are really the 2 ends of the player spectrum either, since they are just attitudes I have encountered within the groups in which I play and DM on Roll20. The real question is: Do your players seem to be looking for more info in-game? If so, give it to them somehow (as al e. mentioned above). If they are having fun without it and/or just don't seem interested when you offer setting info, then maybe you have a group that just doesn't care. One thing you can do is make handouts available with any info you thing they might find helpful. This is especially good for things that might be "common knowledge" to anyone familiar with the area. Players that are interested will read it and will likely bring that info into how their characters interact with the world on their own. The ones who aren't interested will likely continue to be uninterested, but may take some cues from those who are. Basically, get to know your players. That will let you know how much info they are interested in dealing with.