"NPC Ship" sheet type seems to refer to a Starship, But calling in an "Alien Ship" is misleading as an NPC ship can absolutely be a Friendly vessel. Also there is no easy slot to write down Traits and no means of monitoring breeches, either over all or per system. Sometimes an NPC ship will use the abbreviate breach system and others it will use the full breach system if it is a notable vessel. Having both full breech recording and crew Task roller on the same sheet will help. And Traits are a key part of this system. Every creature and ship needs to have the ability to record traits on the front page. I dealing just below the Name. "NPC Starship" is actually a NPC ground person. and again, NPC doesn't mean it is hostile or alien. Having the Focuses be in a different location from the PC sheet can be disorientating. I would move Focuses to under the task roller, Attacks and special rules underneath values, and again, Traits are a key part of this system. Traits should be at the top of the sheet. "Starship Registry" is confusingly named along side the other sheet types. There is no place to record Traits. Mission Profile, Space Frame and Refit all key to the same field. As mentioned before, These sheets has superfluous fields that needlessly take up space and confuse people. Focuses just needs to be one open field. The name of the Focus. That's it. There are no prerequisites for a focus. It is open ended. Having an optional description field here might be helpful to hold techno-babble. But otherwise can be hidden. Traits Have no need for Categories or Requirements. These are integral to the system and should be a straight forward as possible. One open field to display the text. and maybe an optional sub field to describe what it does and how to affect it. I do like that there is more room for traits and it is easier to scroll and see them all. i would prefer traits to be further up, possibly above the task roller for all sheets. Talents needs work. Having the name default display and no other information is useless unless we can tell at a glance what the Talent does. Perhaps instead of "Catagory" we add room for a "short description" where you can write a 1 line blerp of what the talent does. And that will display as a Smaller and lighter colored text just underneath the talent title when all collapsed. Still have the requirements, as those are static, and if your stats change, you can suddenly be unqualified for a talent. For Once, that is useful. I would also have the space where you can write in the full text of the Talent in the cog wheel menu. Perhaps also one more field to put in the source, as in what book and page number this talent comes from for easy GM reference. The spacing of the Complication Range Buttons looks awkward when compared tot he task roller. I would line all those buttons up. To be honest, I do not know of anyone who tracks Threat and momentum individually, and that section is just a huge waste of space. Threat is a GM resource and often fluctuates from between 12 to 80. Momentum is also a group resource and is more often handled by a player or the GM using cards to represent them. Determination is mostly a Once per mission resources that you can regenerate a few ways. It is exceedingly rare that you will have two or more determinations in your pocket at once. The only thing I can think of is if you accept a complication from the GM in order to gain an extra point of determination. I have only seen that a dozen times over the past 4 years. Perhaps on the Cog wheel section of the sheet, under Reputation, add on drop down option for "Alternative/Klingon" system, as there is another system for reputation that is not based on Rank. This would rename the fields "Influence" "Reputation" and "Reprimands" in order. While we are at it. Perhaps next to Talents or underneath "Other Equipment", we can add a section for Medals. These are usually once Daily powers. A similar set up to the Talents with the Title, and short descriptor section, along with the longer flavor text and page number in the sub menu. I would also add a ticker on the side to flip when we have used that power this mission. This is mostly frustrating that this came out of nowhere and appeared at first glance to chew up months or YEARS of hard work. A Legacy Mode until these issues can be resolved with be appreciate.