Hey y'all. If you don't know me already I'm Eve, one of the producers here at Roll20. Curse of Strahd was one of the first, if not the very first, modules ever converted for Roll20. Similar to what we did for Lost Mine of Phandelver last year we went through and recreated the Curse of Strahd module according to our current conversion standards. Now, just to clear up any confusion that exists about the updated Curse of Strahd module I'm going to go through and answer questions one at a time. Bryan D. said: Hello! I currently own and am running a game with a purchased Curse of Strahd Module. With the email roll20 sent out today, they introduced a new version of CoS that I would be keen on using! Will I need to repurchase the module for the updates or will they be provided for free? Can I update a current game without losing my players loot or other custom maps? Thanks! There is no need to repurchase Curse of Strahd if you already own it. If you'd like to transfer characters from an existing game of Curse of Strahd to the new module you'll want to make a new game with the updated module and then use the Character Vault to transfer the characters to this new game. If you'd like to bring over custom loot or maps that you've created the easiest way to do that would be to use the Transmogrifier, though that does require a Pro subscription. Just a little mad said: It looks likes it's just an updated version of the former Curse of Strahd module with updated doors and windows. What I would like to know is will those who already own Curse of Strahd only have access to the updated lighting and token page for this week and, if so, do we need to then later buy the new version just to have the doors and windows updated. Because if it's the latter, it makes me wonder about what will happen with some of the other modules I've bought before the lighting update. There is no time limit. If you owned the original Curse of Strahd module you now also own the updated Curse of Strahd 2.0 module. Doug E. said: I own the CoS bundle and received the email. When I click on the "Get it Now" button is shows it costs $24.99 but that I already own it. ??????? Sure enough, though, it showed up in My Marketplace Items (without the Revised Banner) and the original as (Deprecated). However, it didn't update my game that was already created with the deprecated version. Sorry for the confusion this seems to have caused. Unfortunately we were unable to update the now deprecated module of Curse of Strahd. For anyone who owned Curse of Strahd before the update the deprecated version will always be available to you but if you'd like to use the newly added features and bug fixes then you'll need to create a new game with the new module. Martijn S. said: Curse of Strahd is a module, you cannot update a game based on a module with another module. You basically have choice from three options (seeing you have pro subscription): 1) create a new game based on the new module and have your players join the new game. You can use the transmogrifier to copy over their characters and any homebrew you added. Also move the compendium sharing to the new game. If you use dynamic lighting and only made slight changes, this is your option 2) stick with your current game. In this case create a new game based on the new module, delete the content you want to upgrade and transmogrify the new content. This is a cumbersome process as you need to recreate the journal tree manually. If you use dynamic lighting and added many monsters and map this might be your option. 3) stick with your current game and ignore the new revived version. If you do not use dynamic lighting, prefer this option. This is a very concise answer and almost exactly what I would say. Thank you. Alryon said: Now, games that have already been created ARE NOT UPDATED. If you look at the in-game patch notes, they will state patch 2.5. However, when you create a NEW game, the revised module is used and the patch notes are... empty. The main practical differences between the deprecated and the new version are, as far as I've gathered: new DL doors and windows, some pretty neat macros and rollable tables, improved hyperlinking of handouts and sheets, complete and improved token set (no more texts tokens, much improved multi-sided tokens) and player art handouts WITHOUT labels (finally!). I still haven't tried to create a new game with the old deprecated module and I don't know if it is possible. I assume that access to the new module is automatic and NOT limited to this week, despite the very confusing wording on the e-mail. This is only an assumption, though! I guess we'll find out next week. That's a really good breakdown of the changes. There are also a small handful of bug fixes. I'm mainly replying to this to reiterate that you're correct that for anyone who already owned Curse of Strahd they now also own Curse of Strahd 2.0. They will retain access to both modules. Anyone who does not already own Curse of Strahd and purchases it now will get the 2.0 version.