Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFG] [M&M3] Text-based Mutants and Masterminds

1681734271

Edited 1681735212
Hey; I'm Lulu, thirty-four years old, any pronouns are fine. I have been roleplaying in some form for my entire life; as early as five years old I was using Lego minifigures and such to play and run stories both original and emulating my favorite video games. I first got into formal tabletop RPGing about fifteen years ago, and Mutants & Masterminds about two and a half years ago. I have built maybe fifty characters but have limited actual play experience, mostly involving games that fell apart after the first few sessions or scenes. I'm interested in games with strong ties to real socioeconomic and political themes, that use the backdrop of superhuman powers and abilities to explore the depths of the human condition. Because of this I most enjoy well-realized, verisimilar worlds with deep nuanced characters worth interacting with, caring about, and changing their lives for the better -- or worse. I play games to chase the feeling that what I do matters, to pick sides in moral and ethical dilemmas, and to fight for them against difficult but carefully-tuned-to-not-be-insurmountable odds. I like to play weird characters that have no direct counterpart to any existing fiction and prefer to avoid the common trope of "weedy-woodly-woo, now you have superpowers, how mysterious!" so that I can effectively employ my unique characters' backstories and power origins. I have a strong gamemastering background and am willing to help prospective GMs build their game, even run the occasional session focused on a B-plot or side antagonist. I only play text games . Mondays and Thursdays are taken, but I am otherwise free throughout the week.
800x600 Normal 0 false false false LV X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman",serif;} Yes! This is exactly the kind of supers game I have long looked for. I don’t much like the Marvel/DC kitchen sink settings with aliens, demons and mutants all running around. Fighting cosmic threats like Galacticus is boring. I want society focused game- set in the ‘real world’ where powers suddenly appeared.   I have a 'gadgeteering genius in powerarmor' character I have wanted to run for a long time now.
I learned the hard way that Roll20 isn't exactly the best place for text-based games... Because I'm currently trying to run one right now and am looking for players. It's a Homebrew, but it's got pretty much everything you mentioned in your post, and much more! You can check it out  here .
I don't really know where else to look is the issue. I really struggle to play on Discord and most other sites are focused on PbP. It takes a really special GM to keep PbP interesting while I'm struggling to find even an ordinary GM. Having a virtual tabletop that I have to log into and be present at during a specified time each day is the easiest thing for my ADHD brain to understand. I can plan my schedule around that in advance. It might be because my first exposure to roleplaying online was through roleplaying-focused maps on Starcraft. I'm not a hundred percent committed to Mutants and Masterminds; there's plenty of supers systems out there and some of them are pretty good also. That said, I'm really not a fan of homebrew and rules-lite stuff. Some days my dumb ADHD brain can't spit out high quality roleplaying but is still capable of solving problems, and on those days it's great for me to be able to just pick abilities and throw the funny math rocks at the situation. I've given a look at the document you linked. Two things jump out at me. First, it sounds like you're running PbP on Roll20; you might want to consider running on RPoL.net, your game premise sounds like it would be immensely popular on that site. The second thing I notice is that the game seems to be based on a manga called Soul Eater; I took a look at the TvTropes page and it doesn't sound like a world where I can explore the social themes I'm looking to explore or make the characters I want to be able to play.
Thank you for these tips. Until I got this message I not only didn't know what  RPoL.net was, I also didn't know that PbP was an actual term and that my game is this. So, that's cool. Although looking at  RPoL.net, it looks like a very old website and doesn't seem to have that many active players in it. I actually immigrated to Roll20 not very long ago after trying to run Project Sound Souls on a website called RolePages and decided to move because it had that very same problem (namely the near-total lack of active users), so forgive me if I'm wary of moving again, but I'll consider it. All that said, while Project Sound Souls is based on the Soul Eater setting, the campaign itself is going to have a very different outlook on its social and moral structure and nuanced ethical dilemmas will be a major component (even encouraging player characters to reconsider their affiliation and change sides if it comes down to it). I don't have an answer to your other problems like your aversion to homebrews though, so you probably won't have much use for that information, but I just want to put it out there.
1684692336

Edited 1684692679
RPoL is a very old site, yes, but it's quite active. That might not be immediately obvious though since it's not set up like your traditional forum; it's more like Roll20 in that you have to specifically apply to games being advertised, although if you know what you're looking for you can often find games that aren't being specifically advertised. According to the message at the bottom there are currently 6,045 games with 10,459,311 posts. That said, you know that line in Star Wars about never finding a more wretched hive of scum and villainy? Yeah, RPoL is that for the PbP RP community. The rules are very permissive, the moderation staff are very hands off, and it's hard to associate characters with their players, which leads to a whole lot of... shall we say, consequence-free sociopathy. In any event, I'm very glad I was able to help you learn more about this weird little hobby of ours!