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[LFP][5E][FREE][9EST][MON,TUES,WED] Looking for experienced players to help me playtest homebrew classes for my book.

Hello all, I have recently published my own PDF, and after some initial feedback it has become clear that I need to playtest some things some more to try to fine tune numbers.  I plan on running multiple one-shot games testing different things, some will be nothing but combat, some will be an entire night of social interaction and deduction.  I will most likely want a group of 4-6, and would prefer to have the same players play all the scenarios. T ime is not yet set, but would ideally take place Monday, Tuesday, or Wednsday, sometime between 6-8PM EST.  some simple requirements:  have a good mic, it will be hosted on discord voice only, roll20, and preferably talespire if everyone has it.  be an adult be fluent in english be experienced - what I'm really looking for is someone who can point out some flaws in the design, or bring up reasons why certain abilties should be nerfed or buffed. if all of this sounds good to you, Reply to this post, or send me a DM. I'll get back to you, and give you my discord so we can start to form a group for this. I plan on starting these games, earliest, next Monday, May 1st 2023. as a bonus, if you get through all the scenarios, I will also add your names to the credit page of the book as a playtester Finally, I will give a brief description of what i will be needing tested. once you show interest, i can show you the entire PDF with all the details.             Subclasses: The Commander Fighter was built as a support fighter. It’s main ability “battle standard” was trying to capture the feel of a war drummer raising the morale of their allies. The College of Death Dancer’s Bard was built around the idea of having a mostly non-combat political game focused class that specializes in poisons, and makes them viable. The Oath of the Black Void is a Cthulhu paladin. Plain and simple. I wanted an oath that was still centered around a deity, but a non-standard deity that also gave them anti-magic abilities. The Gunmage Sorcerer was built around the aesthetic of a western cowboy with a bolt-action rifle. With the mechanics of amping the nuker potential of sorcerers up to 11. The Crypt Domain Cleric is for one thing: making necromancers viable. Which mostly means getting rid of the tedious book keeping that comes with having an army of zombies. Finally, The Luchador Barbarian is another aesthetic class. My co-author loves to grapple, and I like the flashy pro-wrestler aesthetic. Who doesn’t want to choke slam a goblin?     Prestige classes These are difficult to explain and will have their own seperate game, they are basically like a second subclass that goes on top of your charater without you having to trade anything in return. its just a power spike flat out. they are all based around a theme, and are not specific to any class. of these I have: anti-mage: what you would expect, tons of things to counter spell casters in all forms blood mage: a magic user that uses your own hitpoints to empower their abilities in multiple ways chaos caster: like a buffed up version of the wild magic sorcerer, but many more wild surges happen monster hunter: specialists in exterminating their chosen prey. gain the ability to dual-wield 2-handed weapons.
This sounds like something I’d really enjoy doing. I enjoy making my own subclasses and stuff too.  I definitely already have thoughts on the subclasses I’d like to give a try in some one shots. 
Casey said: This sounds like something I’d really enjoy doing. I enjoy making my own subclasses and stuff too.  I definitely already have thoughts on the subclasses I’d like to give a try in some one shots.  sure, send me a friend quest on discord. I'll get a small discord for playtesting. Forever DM Products#2461