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[Suggestion] Square (4e style) Dynamic Lighting

Something like the "square" checkbox for auras would be fantastic, so that it could be on a per-token basis. But otherwise, simply having the ability to turn it on for the map page, like with diagonals on the grid, would also be very excellent. Thanks friends, excellent community here :)
+1
1409693837

Edited 1409693981
Lithl
Pro
Sheet Author
API Scripter
I'm curious how difficult this would be to implement. If the dynamic lighting is being accomplished with some third-party raytracing library or similar, I doubt it would be an option in the library, so it wouldn't be possible. If it's custom-made, this would require a little bit of mental gymnastics in the DL code, as the square isn't generally "normal" for this sort of thing. Things such as Point-Line distance and Line-Line intersection doesn't by default take square "radius" into account, so the equations would need tweaking. It would probably be best to match the lighting radius setting with the distance setting already existing on the pages. My brain is hurting a bit trying to consider the math of square-vs-circle light radius on a per-token basis, and as demonstrated by the page settings, there's more than one way to calculate radius; circle and square are only two.