[[ ((@{selected|level}+6.2)/5.6)d6 ]]
1 die at levels 1-4, 2 dice at 5-10, 3 dice at 11-16, 4 dice at 17-20:
/roll 1d?{Damage Die} + ((@{level} / 5 - @{level} / 10) / 2 + 0.25)d?{Damage Die} + (@{level} / 11 - 0.5)d?{Damage Die} + (@{level} / 17 - 0.5)d?{Damage Die}
If you get multiple dice per tier (eg, 2/4/6/8 instead of 1/2/3/4), you can use something like:
/roll ?{Dice Per Tier}d?{Damage Die} + (?{Dice Per Tier} * ((@{level} / 5 - @{level} / 10) / 2 + 0.25))d?{Damage Die} + (?{Dice Per Tier} * (@{level} / 11 - 0.5)d?{Damage Die} + (@{level} / 17 - 0.5))d?{Damage Die}
If you start with some number other than 1 die at level 1 but increment by 1 each tier (eg, 0/1/2/3 or 2/3/4/5), simply change the 1d?{Damage Die} from the first expression. Both of the above expressions can also be used as inline rolls.
Aaron said:
This is perhaps not the most precise way of doing it, but you can use:[[ ((@{selected|level}+6.2)/5.6)d6 ]]
(level+6.2)/5.6 will rank up at levels 3/8/14/19 not 5/11/17.
Level 1 [[ (((1+6.2)/5.6)-.5)d1 ]] Level 2 [[ (((2+6.2)/5.6)-.5)d1 ]] Level 3 [[ (((3+6.2)/5.6)-.5)d1 ]] Level 4 [[ (((4+6.2)/5.6)-.5)d1 ]] Level 5 [[ (((5+6.2)/5.6)-.5)d1 ]] Level 6 [[ (((6+6.2)/5.6)-.5)d1 ]] Level 7 [[ (((7+6.2)/5.6)-.5)d1 ]] Level 8 [[ (((8+6.2)/5.6)-.5)d1 ]] Level 9 [[ (((9+6.2)/5.6)-.5)d1 ]] Level 10 [[ (((10+6.2)/5.6)-.5)d1 ]] Level 11 [[ (((11+6.2)/5.6)-.5)d1 ]] Level 12 [[ (((12+6.2)/5.6)-.5)d1 ]] Level 13 [[ (((13+6.2)/5.6)-.5)d1 ]] Level 14 [[ (((14+6.2)/5.6)-.5)d1 ]] Level 15 [[ (((15+6.2)/5.6)-.5)d1 ]] Level 16 [[ (((16+6.2)/5.6)-.5)d1 ]] Level 17 [[ (((17+6.2)/5.6)-.5)d1 ]] Level 18 [[ (((18+6.2)/5.6)-.5)d1 ]] Level 19 [[ (((19+6.2)/5.6)-.5)d1 ]] Level 20 [[ (((20+6.2)/5.6)-.5)d1 ]]So,
[[ (((@{selected|level}+6.2)/5.6)-.5)d6 ]]Cheers!
Aaron said:
This is perhaps not the most precise way of doing it, but you can use:[[ ((@{selected|level}+6.2)/5.6)d6 ]]
1 die at levels 1-4, 2 dice at 5-10, 3 dice at 11-16, 4 dice at 17-20:
/roll 1d?{Damage Die} + ((@{level} / 5 - @{level} / 10) / 2 + 0.25)d?{Damage Die} + (@{level} / 11 - 0.5)d?{Damage Die} + (@{level} / 17 - 0.5)d?{Damage Die}If you get multiple dice per tier (eg, 2/4/6/8 instead of 1/2/3/4), you can use something like:
/roll ?{Dice Per Tier}d?{Damage Die} + (?{Dice Per Tier} * ((@{level} / 5 - @{level} / 10) / 2 + 0.25))d?{Damage Die} + (?{Dice Per Tier} * (@{level} / 11 - 0.5)d?{Damage Die} + (@{level} / 17 - 0.5))d?{Damage Die}If you start with some number other than 1 die at level 1 but increment by 1 each tier (eg, 0/1/2/3 or 2/3/4/5), simply change the 1d?{Damage Die} from the first expression. Both of the above expressions can also be used as inline rolls.