I want to be positive, really I do. And I'm glad you're making it opt-in (I'll plan to test it before a game night, and maybe only opt one of my games in to start). But all this lead-up, and from the video and faq it looks like all we get to start is a new DM tool palette. Presumably there was a lot of under-the-hood work to make that possible, but from a user perspective, all I see is a palette. Important, yes, and it looks like an improvement (for me, anyway, although I know one DM who will likely share @Rick A.'s concern about screen real-estate). But if that was the plan, why not say this back when you first floated the new launch last month? As it stands, I'm left asking: is that it? And what's next? And when? Why are you so reticient about your plans? Just lay it out: "we're making this (toolbar change), we've got these other N things planned for the summer, some of which might get dropped if they have problems." And show what you've got with a video, whether its working code or a static mock-up. Yes, some people will be annoyed if you can't deliver everything exactly as it looks in the preview, but I think most of us have seen enough software upgrades to know that the preview is rarely identical to the launch. And I for one would really like to have an idea of what's coming, both at the end of May and later. I'm sure you have a plan, even if it's fluid. Share more of it. Roll20's greatest failing is poor communication. Communicate better. And that starts with not being afraid to say things even if you have to hedge with "we expect" or "assuming we don't run into delays". If you say nothing, people will always imagine more than you plan to deliver (especially those of us who read the Suggestions & Ideas forum), and that way lies just as much disappointment as over-promising, maybe more.