There's a new update out on the main server today for everyone which adds some fun new card deck improvements! If you want the "pretty" summary with screenshots and whatnot check out the blog post . Otherwise, read on for the nitty-gritty details: Card Deck Improvements We've made several improvements to the way that Card Decks function in Roll20 based on the community's feedback. Under the settings for the Deck, you'll see a new option to enable Specific Card Choosing . When enabled, either the GM or the GM and Players can "look through" the deck to choose a card and play that one to the tabletop or their hand. You can choose to show the fronts of the cards or only the backs. Note that if you have enabled a discard pile for that deck, cards that are in the discard pile will not be shown in the chooser. Otherwise, all cards not currently in play (in a hand or on the tabletop) are available. For both the new "Choose" and the existing "Discard" windows, rather than only allowing the current player to take a card, you can now drag and drop the cards either onto the hand of any player or onto the tabletop, just like a player's hand. So as the GM you can now handle all card-related activities if that's better for your group. There is a new setting under the Deck Settings that allows you to choose whether cards played from the deck should be treated as Drawings (the current behavior) or as Tokens (just like any other token played to the tabletop). Useful if you like to keep "stats" on your cards. If a card is treated as a token, when you place the card into your hand the system will now remember the values of the bars for the token , and when you play it back to the tabletop those values will still be there. Note that if you trade the card to someone else that data is lost. It also won't update if that token is "linked" to a Character and the attribute changes while the card is in your hand. This is just basic functionality to allow things like tracking status rounds for a card. In addition to the above, when the card is in your hand if there is a value set for Bar 1, that value will be displayed on the card when you view it in your hand. Again, useful for tracking things like status rounds that might affect the card. There is a new Campaign-wide setting (under the My Settings gear tab for the GM) which allows you to set the size of the deck display for everyone. So if you are primarily playing a card-based game, you can make the decks much larger and easier to see. Other Changes and Improvements A new shortcut has been added: Pressing "z" while you have anything on the tabletop selected (e.g. a card, a token, etc.) will open up a "zoomed in" version of that object at the full resolution it was uploaded at originally (similar to the zoom for handout and character graphics). The zoomed-in version of graphics (for the new 'z' shortcut, handout graphics, etc.) has been fixed so that the graphic will appear in the center of the screen rather than aligned to the top. References throughout the application to "D&D Next" have been changed to "D&D 5E". Exiting games using the "Next" moniker will be updated automatically. When using the Dynamic Lighting Layer to draw walls, the Freehand tool will no longer show as an available option. Instead the default drawing tool will be the Polygon tool. This is to aid in performance. Existing lines that were drawn with the freehand tool on that layer are not affected and will continue functioning. The card size that cards show up by default when played to the tabletop is now standardized. You can manually override this size using the settings for the Deck. Enjoy!