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Grab your plasma pistol, load up on
sticky bombs, and click on your heat shield in the sci-fi roleplaying
game about building a legacy in the frontier of the galaxy. Take your
crew wherever you want to go as one of eight species like Zetans, The
Assembly, Martians, Kymir, or Shards in a world where anything is
possible and freedom is as close as your starship’s airlock door. The Game Simple
but deep d100 roll-under in the style of Call of Cthulhu and
Runequest. Fast tactical combat that feels like X-COM. Sandbox style,
focused on player choice, varied gameplay and realm building. 100 page
book written by me using the classic d100 system. Violent and fun. The Gear Drug
grenades, pocket atomics, plasma claws, heater carbines, sonic
pistols, and more. Fire up the engine on The Boar, hop into your power
armor and unload a chain gun on the bug aliens invading New Texas.
Cyberware, poison, plasma claws, spaceships, hovercraft, jetpacks,
dropships, and fighters. The System No
classes, no levels, make the character you want. Everything you can do
is skill-based, skills improve as you use them. Incremental
improvement means you level up a little bit every session. Detailed
combat phases keep combat tactical, dangerous, and fast. Armor and
shields reduce damage. The Tone Action/adventure,
fast and deadly tactical combat, and a love for the weird. Mash up
Dune, Cowboy Bebop, Starship Troopers, Hitchiker’s Guide, and Futurama
to get something like the cosmopolitan, free-wheeling society of
Conesta. Not hard sci-fi, we have superpowers, FTL travel, and the
unknown. The Schedule Tuesdays at 5pm PST. This is a West Marches-style game, run weekly or when I can make it. We play if we have three players and a GM. If somebody else wants to GM occasionally that's cool, but you can't charge money. The GM I've been playing games since flannel was fashionable. I like real choices and real consequences, and I don't talk your ear off. I will never use safety measures of any kind. The Players You should know how to use roll20 basics, have played an rpg before, and give the group your full attention during the session. Must be able to count to 100 and use voice communication.