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[LFP][D&D 5E] [PAID][7-12$][7pm Est][Beginner-friendly][LGBTQ+ Friendly] Multiple Games Run By Experienced DM Including Rime of the Frostmaiden, Keys from the Golden Vault, and Call of the Netherdeep

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Howdy!!  First, before we talk about myself let's quickly go over the modules I’m running and some of the details that lie within them. Further below there will be a deeper and more complete explanation of each.  Call of the Netherdeep. 7pm Est. Wednesday, played weekly, price 12$ per session. Player slots 0-6 filled, Starting Level 4 and this game has no limit on level. Players will start off with a few magic items.     Keys from the Golden Vault.   7pm Est. Tuesday, played weekly, price 7$ per session.  Player slots 0-6 filled, Starting level 1 and this game will end somewhere between 11-14. This game is meant to be my most beginner friendly.  Icewind Dale: Rime of the Frost Maiden. 7pm Est. Monday, played weekly price 7$ per session. Player slots 6-6 are filled, Starting level 1 and this game will end somewhere between 11-14.  (This game is now filled) To go over myself quickly, hello, my name is Gatlin but I go by Gat. I am 24 but I have been playing D&D since I was 9 years old, and I have been in the DM chair for 5 years. I have run multiple long-term games, including my current one, which is set in the world of Exandria, which has been going on for 3 years now. D&D for me is one of my all-time passions and I want to now bring that passion into the paid-for space. That passion allows me to make modules absolutely come to life, as well as making sure my players feel as though they have a place in these worlds.  When it comes to my goals for the game it's quite simple, I want to make sure that you as the player get your money's worth. That means multiple things to me, it is not just how much fun you have (even though that is still very important to me). But it also means interesting plot lines, both major ones for the story overall, and for your character. Just because these are modules does not mean I run them like they are cookie-cutter adventures. Even if you have played through these modules before it will be a unique experience.  Beyond the plot, there are also interesting NPCs that I introduce that care about what you want and will often match up to you in playstyle and roleplay. There will be unique combat that will make you feel both challenged and interested and often enough that you feel like the worlds are actually dangerous. And lastly, while I'm not a voice actor, each NPC will have its own voice.   When it comes to house rules and character creation, each module will have the same base house and character creation. As for how I run games when it comes to arbitrating rules. I really like the rule of cool. If it makes enough sense to me I will let a player try just about anything. There will also be times when I make rulings and decide that will be the end of it, but I'm always open to conversation after the session. As for character creation, it is fairly straightforward. Everything officially released and published by WotC is allowed and both U.A. and homebrew are allowed on a case by case approval.  One last point for me to bring up. If you are having a problem with something, tell me. This goes for anything, in or out of the game I will always listen. We are here to play a long-term game together and it will always be better if we function well as a group. Constructive criticism is always healthy and can only make me better as a DM, and open communication is the most important aspect of D&D. Character Creation As mentioned above, character creation is quite simple and I allow my players as much freedom as I can. For stats, it is two sets of 4d6d1 rolled 7 times and in each set, you drop the lowest score, then you pick between the two sets. I use this to allow my players to feel like they are real heroes. If neither set has a combined amount of 75 you roll again until you get one above that.  For Race and Class, I allow anything published by WotC for your character and I do my best when it comes to homebrew and U.A. Either will be approved on a case-by-case basis. Even if they are not approved, I will work with you to find something close to it.  Everyone will start off with both a common magic item and a feat (So VA human is not allowed). As well as starting off with both starting gold and items.  House Rules  I don’t have many, but I will list them here. I do not use the rules for flanking.  If something is prone you do not have disadvantage on range attacks. (cause why?) Drinking a potion or handing one to someone is a bonus action but feeding it to someone is an action. A character is allowed to multiclass twice, that is it. These are my main base rules, these might fluctuate between modules and I may have to change things once into the game. This will be a conversation and I will make the players aware of it. Payment  Each session per week will cost 7-10 USD. Payment will be transacted through PayPal or Venmo only. Please pay at least one day before each session. Payment for a missed session will not be refundable if you do not notify me at least 4 hours before the session. On the occasion that I miss a session that you have already paid for, the payment will carry over to the next session. In the event of you no longer being able to play the game if asked I will offer a refund on your most recent session but no further. Our first session together will be free. That session will be used for character creation and for introductions/discussions. Any further questions and inquiries you may have will be answered there. I offer half price on the first actual session. That session will be for you to get a sense of how I DM and for the players around you play the game. Also, tipping is entirely up to you! I'd appreciate it a lot, but it is also not necessary. All games will be around a PG-13 level, there will be no explicit content. Things like Torture, Slavery, and things of that ilk will be handled with a lot of care. There will be nothing on the DM side involving any kind of SA and anything from the player side (Excluding backstory which will have to be discussed) will result in an immediate removal. My table is meant to be a welcoming environment.   NOW ONTO THE GAMES But first here are some questions that will be the same across all the modules and for you to fill out and answer. Name or NickName? Discord Name? Tell me about yourself. what time zone are you in, what pronouns do you use, what is your age? What is your level of experience with Roll20? What is your experience level with D&D in general, and 5E specifically?? What type of party role is your favorite to fill?  What do you love to see in both D&D games and just stories in general? What is your character concept?
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Icewind Dale: Rime of the Frost Maiden  Price 7$ per session played weekly Module Description: Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? GM Description: So this game can be summed up in one word: HORROR . If you are looking for a dark and gritty experience fighting through a frozen tundra this is the game for you. This game requires a lot of buying in and you must be prepared to roleplay. Now this does not mean this game is not beginner friendly. All this means is that you must be ready to learn how to roleplay deep in character.  Character Creation: Refer to the character creation section for the base rules but more specific stuff for Icewind.   Everyone starts at level 1 and has both gold and starting items and everyone gains one common magic item. Other than this if you are not aware, Icewind Dale has character secrets which I will be using. Some can alter a lot about your character so in this game there will be some choice. Other than this, everything is basic rules.  House Rules: Refer to the character creation section for the base rules. However, this particular campaign will use a lot of environmental rules and hazards from the DMG. Most DM’s don't use these, but for this campaign, they are going to be very important
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Keys from the Golden Vault Price 7$ per session played weekly Module Description: Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs. From the most daunting assignments to pursuing fabulous treasures and stopping dire threats, that crew is your character. GM Description: What does it mean to be a thief? This game is meant to be very beginner friendly. Now this doesn’t mean seasoned players will find it easy. There will still be challenging combat, deep and dynamic RP, and fascinating intrigue worthy of a game based around a group of thieves. But if you are new to D&D, this game will help you learn the basics. So this module itself doesn't have the strongest connective ties between each heist. This is not a problem however as I will be creating a much, much stronger overall plot.  Also, the game will start in Waterdeep where the characters will have made their home in a thieves guild that they both run and are the only members of. Sadly you don't have a great reputation and haven’t had a successful job in a while so pretty much everyone, besides the player characters, have left. This will be a hub for the players and as they succeed more and more they will be able to add new members and create a thieves guild that could rival any other. Character Creation: Refer to the character creation section for the base rules. Everyone starts at level 1 and has only starting items along with that everyone gains one common magic item. Gold? What gold? You have funneled everything you had into keeping this thieves guild barely afloat (man you really need a job).  House Rules: Refer to the character creation section for the base rules. There will be house rules for expanding both your thieves guild and your base of operation. These will be somewhat simple but still allowing you a lot of choice.
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Call of the Netherdeep  Price 10$ per session played weekly Module Description: CAN YOU CHANGE FATE? The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.  this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. GM Description:  So first, this is 100% my home turf I have been running games in Exandria since I started DMing. So I'm quite knowledgeable about it and you will benefit from all that knowledge. I absolutely love Exandria it's one of my favorite worlds ever and I have spent years going deeper and deeper into this world. As I mentioned earlier Exandria has been the home for 80% of the games I have run and the current one for my long-term game (which has been going for 3 years).  Because of this, I am very excited to run Call of the Netherdeep. Because of this, it's highly likely this game will run past the module. If your looking for a game to get deep into a character in a massive world this is it for you. This game will take you all across Exandria and let you explore it. So to sum it all up I am really excited to run this game. And I'm very excited about building the rival system with the group. Character Creation: Refer to the character creation section for the base rules but more specific stuff for CotND.   Everyone starts at level 4 and has both gold and starting items and everyone gains one uncommon and one common magic item. Other than this, everything is basic rules.  House Rules: Everything is base rules besides the rival system. This will be actually a little more fleshed out as I will be mixing the rival system with the Relationship Points system from Strixhaven.  Wrap-Up: Thank you for reading this very, very….very long post. If you got this far I hope I have convinced you to give one of my games a try. I am so excited to enter this space and gain the ability to run more games. Thank you so much and I can’t wait to start playing.