Hi everyone, We pressed pause on our DD5 game. We just got back to it today, and we have a whole bunch a macro that seem "broken". For a whole bunch of them, we have this message : + > ROLL ID NOT FOUND < Here is one of them, for a weapon (a big axe) : !power {{ --tokenid|@{selected|token_id} --target_list|@{target|Cible|token_id} --replaceattrs|T1-|@{target|Cible|character_id} --replaceattrs|ME-|@{selected|character_id} --inlinereplace|AttrMOD|~ME-MSTR$ [FOR] --inlinereplace|WeaponDMG|1d8 --inlinereplace|WeaponMOD|2 --inlinereplace|WeaponType|Tranchants/Magiques/Radiant --inlinereplace|WeaponSUP|0 --inlinereplace|WeaponSUPType|non --inlinereplace|WeaponSoundHit|Axe Hit --inlinereplace|WeaponSoundMiss|Arrow Miss --inlinereplace|WeaponFX|glow-blood --inlinereplace|WeaponGIFCRIT|(<a href="https://media.giphy.com/media/xT9KVow2qtmpLPfH0Y/giphy.gif" rel="nofollow">https://media.giphy.com/media/xT9KVow2qtmpLPfH0Y/giphy.gif</a>) --emote|**~ME-CN$** balance sa hache dans la tronche de ~T1-CN$ --name|Hache de Mille --leftsub|Action --rightsub|Dist: cac 1m50 --hroll|[[ [$WeaponSupDice] 0d0 + 0 ]][[ [$RAG] ?{Rage ? |Oui, 0d0 + @{selected|Rage_mod} |Non, 0 + 0d0} ]] --!infoArme1|~C**Dés de l'arme:** [! ~WeaponDMG$ + ~WeaponMOD$ !]~C --!infodegat1|~C**Type de Dégats:** [! ~WeaponType$ !]~C --?? $WeaponSupDice == 1 ?? !infoArme2|~C**Dés supp:** [! ~WeaponSUP$ !]~C --?? $WeaponSupDice == 1 ?? !infodegat2|~C**Type de Dégats supp:** [! ~WeaponSUPType$ !]~C --!infotarget|**Cible : ** $$#98111D| ~T1-CN$ $$ --!interligne|~C ★★★★★★★★★★ ~C --!InfoAttack|**Attack : **[#[ [$Atk] ?{Avantage?| Normal, 1d20 | Avantage, 2d20kh1 | Désadvantage, 2d20kl1 } + ~AttrMOD$ + ~ME-PB$ [PROF] + ~WeaponMOD$ [MOD] ]#] --?? $RAG == 0 ?? skipto*1|AtkNoRag --?? $RAG <> 0 ?? skipto*2|AtkRag --:AtkNoRag| --?? $RAG == 0 AND $Atk.base == 1 ?? !Cmiss1|$$#98111D|**Echec Critique**. $$ --?? $RAG == 0 AND $Atk.base <> 1 AND $Atk.total < ~T1-AC$ ?? !Miss1|$$#98111D|**Echec.**$$ --?? $RAG == 0 AND $Atk.base >= 20 ?? !InfoCrit1|$$#077034|**Coup critique :**$$ [#[ [$CritDmg1] 0d0 + ~WeaponDMG$ [ARME] + ~WeaponDMG$ [ARME] + ~WeaponMOD$ [MOD] + ~AttrMOD$ ]#] --?? $RAG == 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 ?? !InfoDmg1|**Dégâts : **[#[ [$Dmg1] 0d0 + ~WeaponDMG$ [ARME] + ~WeaponMOD$ [MOD] + ~AttrMOD$ ]#] --?? $RAG == 0 AND $Atk.base >= 20 AND $WeaponSupDice == 1 ?? !InfoCrit2|$$#077034|**Dégats Critique de ~WeaponSUPType$: **$$ [#[ [$CritDmg2] 0d0 + ~WeaponSUP$ [SUP] + ~WeaponSUP$ [SUP] ]#] --?? $RAG == 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 AND $WeaponSupDice == 1 ?? !InfoDmg2|**Dégats de ~WeaponSUPType$: ** [#[ [$Dmg2] 0d0 + ~WeaponSUP$ [SUP] ]#] --?? $RAG == 0 AND $Atk.base >= 20 AND $WeaponSupDice == 1 ?? alterbar*1|_target|@{target|Cible|token_id} _bar|1 _amount|-[^CritDmg2] _show|all --?? $RAG == 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 AND $WeaponSupDice == 1 ?? alterbar*2|_target|@{target|Cible|token_id} _bar|1 _amount|-[^Dmg2] _show|all --?? $RAG == 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 ?? alterbar*3|_target|@{target|Cible|token_id} _bar|1 _amount|-[^Dmg1] _show|all --?? $RAG == 0 AND $Atk.base >= 20 ?? alterbar*4|_target|@{target|Cible|token_id} _bar|1 _amount|-[^CritDmg1] _show|all --skipTo*3|VFXcheck --:AtkRag| --?? $RAG <> 0 ?? !Raging|**Dégats de Rage : ** [! + [^RAG] !] --?? $RAG <> 0 AND $Atk.base == 1 ?? !CmissR1|$$#98111D|**Echec Critique**. $$ --?? $RAG <> 0 AND $Atk.base <> 1 AND $Atk.total < ~T1-AC$ ?? !MissR1|$$#98111D|**Echec.**$$ --?? $RAG <> 0 AND $Atk.base >= 20 ?? !InfoCritR1|$$#077034|**Coup critique :**$$ [#[ [$CritDmgR1] 0d0 + ~WeaponDMG$ [ARME] + ~WeaponDMG$ [ARME] + ~WeaponMOD$ [MOD] + ~AttrMOD$ + @{selected|Rage_mod} [RAGE] ]#] --?? $RAG <> 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 ?? !InfoDmgR1|**Dégâts :** [#[ [$DmgR1] ~WeaponDMG$ [ARME] + ~WeaponMOD$ [MOD] + ~AttrMOD$ + @{selected|Rage_mod} [RAGE] ]#] --?? $RAG <> 0 AND $Atk.base >= 20 AND $WeaponSupDice == 1 ?? !InfoCritR2|$$#077034|**Dégats Critique de ~WeaponSUPType$: **$$ [#[ [$CritDmgR2] 0d0 + ~WeaponSUP$ [SUP] + ~WeaponSUP$ [SUP] ]#] --?? $RAG <> 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 AND $WeaponSupDice == 1 ?? !InfoDmgR2|**Dégats de ~WeaponSUPType$: ** [#[ [$DmgR2] 0d0 + ~WeaponSUP$ [SUP] ]#] --?? $RAG <> 0 AND $Atk.base >= 20 AND $WeaponSupDice == 1 ?? alterbar*5|_target|@{target|Cible|token_id} _bar|1 _amount|-[^CritDmgR2] _show|all --?? $RAG <> 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 AND $WeaponSupDice == 1 ?? alterbar*6|_target|@{target|Cible|token_id} _bar|1 _amount|-[^DmgR2] _show|all --?? $RAG <> 0 AND $Atk.total >= ~T1-AC$ AND $Atk.base <> 20 AND $Atk.base <> 1 ?? alterbar*7|_target|@{target|Cible|token_id} _bar|1 _amount|-[^DmgR1] _show|all --?? $RAG <> 0 AND $Atk.base >= 20 ?? alterbar*8|_target|@{target|Cible|token_id} _bar|1 _amount|-[^CritDmgR1] _show|all --skipTo*5|EndOfCard --:EndOfCard| --!interligne*2|~C ★★★★★★★★★★ ~C }} If anyone can see what is wrong ? Thank you so much. Sibylline