Gear Combat works the same as personal combat. If a Gear is destroyed (0 hp) excess damage is applied to the pilot. When a Gear is hit, PCs can choose to take up to half of incoming damage off their own hit points rather from Gear hp. A prone Gear does not receive Disdvantage to be hit, or to hit others. On flat terrain a Gear can move double speed on foot wheels if they move in a straight line & don't split move. A WEAPON THAT HAS THE BURST FIRE PROPERTY CAN MAKE A NORMAL SINGLE-TARGET ATTACK, OR IT CAN SPRAY A 2x2 HEX (4 METER) AREA WITHIN NORMAL RANGE WITH SHOTS. EACH CREATURE OR VEHICLE IN THE AREA OR THAT ENTERS THE AREA BEFORE THE ATTACKER'S NEXT TURN HAS AN ATTACK ROLLED AGAINST THEM. THIS ACTION USES 3 BURSTS. A WEAPON THAT HAS THE SALVO or EXPLOSIVE FIRE PROPERTY AFFECTS A 4 HEX (8 METER) AREA WITHIN NORMAL RANGE. EACH CREATURE OR VEHICLE IN THE AREA HAS AN ATTACK ROLLED AGAINST THEM. Maximum range: the listed maximum long range assumes a moving target of from roughly human to tank size. against large static targets such as landships and large buildings, attacks at (1) Listed short range always hit, attacks to (2) listed maximum range have advantage, and (3) attacks may be made normally at up to double listed maximum range. exception: due to beam attenuation, particle accelerators cannot make effective attacks beyond listed maximum range. CNSC Coalition of Northern City States AST Alliance of Southern Territories SCOUT GEARS ( CNSC CHEETAH ) CP 1 ARMOR CLASS: [15] Max Dex +4 HIT POINTS: 40 Hardness 10 MOVEMENT: 16 hexes/32m (65/91.6 K PH) 25mm M25 Pack Gun Autocannon dam 4d12 (26) rng 40/160 hexes 80m/320m Mag 10 burst (30r) 52mm RP-109 rocket pack (advtg) dam 7d8 (31) rng 20/80 hexes 40m/160m Mag 8 salvo (24r) Vibroknife dam 4d6 (14) STR 18 AST Iguana : As Cheetah, except AC 14 Max Dex +3 Hit Points 44, Hardness 14 , Movement 13 hexes/26m (52/84.2 KPH) Cheetah Iguana GENERAL PURPOSE GEARS ( CNSC Hunter , AST Jager ) CP 1 ARMOR CLASS: [13] Max Dex +3 HIT POINTS: 45 Hardness: 15 MOVEMENT: 10 hexes/20m (42/72 kph) 20mm Autocannon dam 4d12 (26) rng 40/160 hexes 80m/320m Mag 20 burst 52mm Rocket Packx2 (advtg) dam 7d8 (31) rng 20/80 hexes 40m/160m Mag 2x4=8 salvo Vibroknife dam 4d6 (14) STR 20 Hunter & Jager ELITE GP GEARS CNSC JAGUAR CP 2 ARMOR CLASS: [14] Max Dex +3 HIT POINTS: 46 Hardness: 16 MOVEMENT: 13 hexes/26 meters 53.1/81 kph 30mm Machine Autorifle (MAR) dam 6d12 (39) rng 60/240 hexes 120m/480m Mag 13 burst 52mm Rocket Packs (advtg) dam 7d8 (31) rng 20/80 hexes 40m/160m Mag 11 salvo Vibroknife dam 4d6+5 (19) STR 21 AST BLACK MAMBA: AS JAGUAR EXCEPT HIT POINTS: 47 speed 55.4/84 kph BLACK MAMBA & JAGUAR FIRE SUPPORT GEARS CNSC GRIZZLY CP 1 ARMOR CLASS: [11] Max Dex +2 HIT POINTS: 48 Hardness: 20 MOVEMENT: 9 hexes/18m (38/65 kph) 30mm Autocannon dam 6d12 (39) rng 60/240 hexes 120m/480m Mag 12 burst CP 1 OR 40mm HAC Autocannon dam 8d12 (52) rng 60/240 hexes 120m/480m Mag 10 burst CP 2 71mm Rocket Pack (advtg) dam 8d8 (36) rng 24/96 hexes 48m/192m Mag 4 salvo Heavy Guided Mortarx1 dam 3d20 (31) rng 80/800 hexes 160m/1600m Mag 12 ( explosive ) Slow: 1 action to aim, 1 action to fire. Vibroknife dam 4d6 (14) STR 23 Heavy : Disadvantage on Stealth checks. AST SPITTING COBRA : As Grizzly, except Hit Points 51, Hardness 21, Movement 8 hexes/16m (35/62 kph) HEAVY ASSAULT GEARS CNSC HACS-02KG-AST ASSAULT GRIZZLY CP 3 ARMOR CLASS: [11] Max Dex +2 HIT POINTS: 65 Hardness: 23 MOVEMENT: 9 hexes/18m (38/65 kph) 1. 40mm HAC Autocannon dam 8d12 (52) rng 60/240 hexes 120m/480m Mag 10 burst CP 2 AND 1. Heavy Guided Mortar dam 3d20 (31) rng 80/800 hexes 160m/1600m Mag 12 ( explosive ) CP 1 Slow: 1 action to aim, 1 action to fire. OR 2. Riley B-300 Bazooka dam 9d12 (58.5) rng 40/160 hexes 80m/320m Mag 30 (10 3-round clips) explosion CP 3 AND 2. 25mm M25 Deployable Pack Gun dam 4d12 (26) rng 40/160 hexes 80m/320m Mag 10 burst (30r) CP 1 71mm Rocket Packx2 (advtg) dam 8d8 (36) rng 24/96 hexes 48m/192m Mag 2x4=8 salvo anti-personnel HMG (chest pod) dam 3d12 rng 20/80 hexs (40m/160m) Mag 100 burst Vibroknife dam 4d6 (14) STR 23 Heavy : Disadvantage on Stealth checks. Introduced in 1913 during the early War of the Alliance, the Assault Grizzly is transitional between the standard Fire Support Grizzly 1875 and the Kodiak 1916 elite Gear. It is intended for extended heavy and sustained assault operations where repair and resupply may not be available., where it will deliver and sustain a high volume of continuous fire. In the normal configuration the Assault Grizzly replaces the Grizzly's HAC with an advanced recoilless bazooka. The bazooka itself holds a disposable 3-round clip. The fire support Grizzly's back mortar is replaced with a massive bazooka magazine housing an additional 9 3-round bazooka clips (1 action to reload). Spitting Cobra & Grizzly ELITE FIRE SUPPORT/HEAVY ASSAULT GEARS CNSC HACS-10HG KODIAK CP 5 ARMOR CLASS: [12] Max Dex +2 HIT POINTS: 65 Hardness: 25 MOVEMENT: 9 hexes/18m (38/65 kph) 71mm Rocket Pack (advtg) dam 8d8 (36) rng 24/96 hexes 48m/192m Mag 6 salvo (6) 1. LOKI RL 3mm Light Railgun range 125h/500h (250m/1000m) damage 6d20 (63) Magazine 20 burst OR 2. Particle Accelerator range 80h/160h 160m/320m damage 7d12 (45) & target Hardness halved. Magazine Magazine 20 capacitor (burst) . The particle accelerator fires a continuous charged particle stream, with highly ablative effects against armour. PLUS 2. Heavy Guided Mortarx1 dam 3d20 (31) rng 80/800 hexes 160m/1600m Mag 12 ( explosive ) Slow: 1 action to aim, 1 action to fire. Vibroknife dam 4d6 (14) STR 25 Heavy : Disadvantage on Stealth checks. AST ORCS-12X King Cobra CP 6 ARMOR CLASS: [13] Max Dex +2 HIT POINTS: 60 Hardness: 28 MOVEMENT: 9 hexes/18m (36/67 kph) 71mm Rocket Packs (advtg) dam 8d8 (36) rng 24/96 hexes 48m/192m Mag 12 salvo (6) 1. 3mm Light Railgun range 125h/500h (250m/500m) damage 6d20 (63) Magazine 20 burst (back capacitor) OR 2. Particle Accelerator range 80h/160h 160m/320m damage 7d12 (45) & target Hardness halved. Magazine 20 capacitor (burst). The particle accelerator fires a continuous charged particle stream, with highly ablative effects against armour. PLUS EITHER a 60-shot back mounted capacitor, OR 2. Heavy Guided Mortarx1 dam 3d20 (31) rng 80/800 hexes 160m/1600m Mag 12 ( explosive ) Slow: 1 action to aim, 1 action to fire. Vibromachete dam 5d6 (17) STR 23 Heavy : Disadvantage on Stealth checks. ___________________________________________ est. Cost - Northern Gears (Marks/$) Cheetah 198,750 Hunter 221,590 Jaguar 471,750 Grizzly 634,286 Kodiak 1,233,750 Mammoth Strider 3,666,667 est. Cost - Southern Gears (Dinars/$) Iguana 389,333 Jager 221,667 Black Mamba 503,250 Spitting Cobra 525,857 King Cobra 3,142,857 Naga Strider 1,233,750