Day 6: The ship came under some heavy weather with all the usual side effects. People tumbling about, general queasiness (except for Morcaine who rolled a 1 on his constitution check. Suck it, seasickness!), some damage to the ship and worst of all, some of the food supplies got spoiled. This looked like a job for a wizard! For the most part, Morcaine just told other people what to do, which is great because bossing people around is awesome and you don't have to work and everyone has to respect your authoritah! So, first of all we got the kitchen boy (who really needs a name. Let's say everyone calls him Mouse because he's kinda small and has big ears)... anyway, we got this kitchen boy to take stock of the supplies and throw everything that's been spoiled overboard. Work on that proceeded rather slowly because there were quite a few holes in the ship that needed patching up first so that we don't sink and drown horribly. As important as bacon is, not sinking and drowning might be at least on par with that, if not a tiny notch above. So eventually Morcaine went down into the hold as well and found another leak which inspected more closely and discovered to be the result of something gnawing through the hull of the ship! Initially Morcaine assumed this to be gnawing from the inside to out, but turns out it was quite the opposite and something had been eating away at the hull from the outside of the ship. The obvious suspect here is poor Gustav the (now) Seawolf. The hole in the ship was magically mended and the Captain was informed about Morcaine's suspicions and also prompted to keep a close eye on anyone who got marked during the battle with the seawolves because there is a very real risk (to Morcaine's mind) that they could turn, infect more people and the whole ship could be overrun and lost. So, that left us with a patched up ship, but few supplies. Oh no! We're doomed! But wait, what is this? Is it a gnome? Is it an elf? No, it's Morcaine with his 19 smart to the rescue! Step 1: Suggest to Captain to double the watches at night and dangle a few laterns over the side of the ship, closer to the water so the people on guard can see whoever gnaws at the ship, or even better, have the light deter them from even trying to eat our ship. Step 2: Catch some fish! Morcaine's original plan was to just use some nets and catch a few small fish and call it quits, but almost as an afterthought he was like "Heeey, wait a minute. We can do one better than that. You know what guys, if you see a really big fish, why don't you call me and I'll show you how I fish". No sooner said than done, the crew did indeed spot a huge fish. This is when Morcaine met Red, the bosun and general badass of the ship. Morcaine offered to lend a hand (emphasis on the singular) in catching the fish and she seemed quite pleased with that. She seems to be a generally nice person and Morcaine quite likes her, which is something that developed over the course of the session, but bears mentioning here. As far as Morcaine remembers, she's not once been like "Meh, I don't think you are gonna be useful with your one arm". Also she's, like, totally hawt. Which is where the player and the DM had a bit of a miscommunication, because it turns out this was not just a fish, but a veritable sea monster with 8 HD! Lessons learned here, make very clear what you're trying to achieve, next time I'll specify that we're looking for something like a 1 yard long tuna fish or something equally harmless. :D Anyway, we set out with Red, the elf Freehouse (odd name for an elf, but is 'caine to judge?) and two more sailors for rowing. Anyway, Morcaine's genius plan of casting sleep on this thing only had a 1 in 16 chance (rolling double 4 on 2d4), and of course it failed, but on the second attempt a nearby shark fell asleep instead. The shark was dragged into the boat and stabbed through the heart by Red, which swiftly ended the poor beast's life. Red was quite pleased with Morcaine's fishing technique. Coming back to the ship, most of the crew climbed back on the ship, with Morcaine staying in the ship, fastening the ropes to the bow and the stern so the little boat could be hoisted up and as this was happening, Morcaine struck a bit of a pose, one foot placed on the fish, bracing himself against the rope securing the rowboat with his hand. If they ever make a movie out of this, this is gonna be in the trailer. Anyway, the fish was carved up and prepared, some pieces of it preserved for future days. Day 7: Morcaine awoke to find the ship kinda stuck in a Sargasso Sea like area. Loads and loads of seaweed around. So, obviously, as the ship's cook the first impulse is to eat things, so we grabbed a gaff and had Mouse harvest some of the seaweed, which later divided into edible and inedible piles by Morcaine. Around this point, the Captain informed Morcaine that he wanted to see if something could be salvaged from any of the nearby shipwrecks or if there was anything of value on a nearby island. He was eventually convinced that doing both of these at the same time isn't the smartest move in the world, with something trying to eat the ship and what not. (You shall not cheat me out of my XP, captain!) So, we set out again, with Red, Freehouse, the as of yet unnamed ship's healer and a random sailor who unfortunately also has no name. I will call him Higgins. We rowed past a whole bunch of ships that seemed too wrecked to be really worthwhile, but near another ship, a glint in the water caught our eye and Red dived down to take a closer look. On the way back to our rowboat, she was viciously attacked by a bunch of baracudas which she fended off with a dagger, even though she was severely wounded in the process. Luckily, our cleric was quite able of taking care of it. Not about to leave empty handed, we at least salvaged a little wooded sign with the ship's name on it. In addition to the small pile of ancient coins Red had acquired. The next ship looked quite a bit more promising, being barely decayed at all. On the deck we spied a whole bunch of piles of ore and stone, which could potentially be valuable, but would be incredibly hard to get to our ship. One of the piles of stone slabs was shaped into something like a den, which housed a giant crab, which was swiftly put to sleep and subsequently murdered. The plan was to cook it for dinner, but that's not what ended up happening with the crab after all. Having dealt with the crab, we went off in search of the captain's quarters and thoroughly looted the place, turning up quite the amount of valuables, most notably a spyglass and a red jewel worth 100gp. Speaking of Red, she was again injured in opening a lockbox that had been trapped. At this point Morcaine passed out part of the treasure to everyone involved, with Red getting the 100gp jewel since she'd been doing most of the work. Further inspecting the ship, Morcaine found a promising looking room that unfortunately had a humongous spider in it. Well, they say "If you can't fight it, feed it", so we dangled the previously slain crab over the side of the ship and once the spider started munching on it, quickly looted the room and peaced out with whatever we could carry. Then we decided enough was enough and we went back to our ship and put all our acuqisitions on the big lootpile. Some of the items are probably magical, which ones in particular will be apparant in the morning when Morcaine can cast detect magic again. At some point Red remarked that she'd like it if Morcaine stayed on with the ship, and even though Morcaine initially declined, he's starting to consider that offer more seriously... And that's pretty much it for the second session. Aside from the things I forgot to mention, probably. Next time we'll probably go explore an island and get eaten by the natives or a sea troll!