Personal Armour 'Turtle' Plate (Heavy): AC 14, Hardness 4, Heavy, Stealth Disadvantage, STR 13/15/19 Heavy Flak    (Heavy) : AC 14, Hardness 3, Heavy, Stealth Disadvantage, STR 11/13/15 Medium Flak (Medium): AC 12, Hardness 2, Medium (Max DEX+2),  STR 9/11/13 Light Flak (Light): AC 12, Hardness 0, Light.  Gear Pilots are issued Light Flak (including a light helmet) as standard field wear. STR 3/5/7 Armour Minimum STR requirement: Immobilised/-2 Speed (4m)/-1 Speed (2m)/No Penalty Firearms 9mmx29mm Paxton Alliance Automatic Pistol:  Semi-Automatic -- 2d6 piercing 1 kg Ammunition (Firearms), Range 7/21 (14m/42m), Reload. Mag: 5 bursts (15r), no long burst. 7mmx39mm Paxton R23 Bullpup Rifle: Automatic -- 2d8 piercing 3 kg Ammunition (Firearms), Range 35/140 (70m/280m), Reload, Two-Handed, Burst Fire. Mag: 10 bursts (30r), can long burst. 5mmx39mm Paxton R36 5mm Assault Rifle:   Automatic -- 2d6 piercing 2.5  kg Ammunition (Firearms), Range 30/120 (60m/240m), Reload, Two-Handed, Burst Fire. Mag: 12 bursts (35r), can long burst. WEAPON PROPERTY A weapon that has the burst   fire property can make a normal single-target attack, or it can spray a 2 hex (4 meter) cube area within normal range with shots. Each creature OR VeHICLE in the area OR that enters the area before the attacker's next turn has an attack rolled against them. This action uses 3 bursts.  A WEAPON THAT HAS THE SALVO   FIRE PROPERTY AFFECTS A 4 hex (8 METER) CUBE AREA WITHIN NORMAL RANGE. EACH CREATURE OR VEHICLE IN THE AREA HAS AN ATTACK ROLLED AGAINST THEM.