Ok, Been thinking about lighting and light sources and various degrees of vision in roll20. How about having the ability to add "light sources" on the dynamic lighting layer - or any layer really I guess. (tokens that emit light just like tokens currently do with bright and dim radius and "all players see..." etc...). These could be torches, windows letting in sunlight etc... I know this is already possible - but read on. Then have players' vision dependent upon distance from the light source and in which light zone they are located (bright, dim, dark). You could then change lighting on PC tokens to three buttons (normal, low-light, darkvision). This could be coupled with API script for carrying tokens (to mimic players carrying torches). I think this would more realistically replicate lighting and vision in TT RPGs.