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Necromancer animated dead macros

So I'm about to start playing a high level necromancer in a 5e game and I want to minimize the time it takes to roll for my undead minions' attacks so I don't slow down combat too much. Some good macros are going to be crucial for this, and I have an idea for one but I don't know how to implement it. I think the solution is a token action macro that asks what attack of the selected token you'd like to roll, and how many of them you'd like to roll. This way I could click on my zombies or skeletons or ghouls and have the same process for rolling all their attacks. I think this is possible, but I'm not really sure where to start so any help would be very appreciated.
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Edited 1687226294
Gauss
Forum Champion
Regular macros in general cannot roll multiple attacks like that.  However, if the campaign owner has a pro account a Mod (API script) could do that.  As for selecting any given token and rolling attacks, yes that is possible in a macro.  My suggestion:  Use a Chat Menu macro setup that displays all the attacks on a given token's character.  Next, without a Mod (API script): click the desired button. If the macro is a simplified one, it can display attack and damage without taking up a lot of space compared to a regular macro output.   Next, that macro also displays the same attack button so you can just hit that again if you wish to make another attack.  With a Mod (API script): click the desired button and it asks you how many times you wish to roll. 
Gotchya, I'll see what I can do. Thanks!
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Gauss
Forum Champion
Which character sheet are you using?
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timmaugh
Forum Champion
API Scripter
How about this solution? <a href="https://app.roll20.net/forum/permalink/11367033/" rel="nofollow">https://app.roll20.net/forum/permalink/11367033/</a> Open-ended minion attacks, reporting individual results and a total at the end.
That looks serviceable, I'll talk to my DM about it. Thanks, everyone!