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Update 6/25: Revamped Cards System, More!

There's a new update out today, the primary feature of which is a new cards system! The highlights of that include: - Better support for multiple decks. - Switched from the "drag upward" draw motion to just "click" to draw. - You can now deal cards to players, who have "hands" to hold the cards - Cards can be dragged and dropped directly from the deck onto the tabletop, or from player hands onto the tabletop, turning them into drawings that can be moved, resized, etc. - Cards can be "picked up" from the table to your hand by right-clicking and selecting "Take Card". - Cards can be flipped by right-clicking and choosing "Flip Card." In addition if you hold down Shift while dropping a card onto the tabletop it will start face-down instead of face-up. - Players can re-order the cards in their hands. - Players can trade cards and steal from each other (there are dialog boxes for confirming both). - You can now designate that a deck has "infinite cards", then just add one card and it will always be drawn, no need to re-shuffle the deck. For a quick overview of how that all works in practice, check out the YouTube video we just uploaded here: <a href="http://www.youtube.com/watch?v=BKTcYrvIB-k" rel="nofollow">http://www.youtube.com/watch?v=BKTcYrvIB-k</a> Please note that this is a very new feature, there will likely be bugs. Please report any that you find! Other changes/updates in this new release: - The Z-Ordering bugs should now all be squashed. So the next time that you put something to the top or bottom, it should stay there. In addition, Players and the GM should now see the same thing, always, in terms of order. This will take effect the next time you put something to the top/bottom on a page. - There are now both vertical and horizontal hex grids, and hex grid snapping has been improved. - A "gutter" has been added around the entire page now, which should fix issues like the toolbar covering part of the page, radial menus going off-screen, etc. Note that this introduced a small bug where the square grid tends to over-extend off of the page into the gutter in the bottom-right part of the screen, but it doesn't actually affect gameplay, so we went ahead and pushed out the new release with this unfixed. It will be fixed in the near future. - Pasting an object should now keep the rotation and other attributes of the object from the original. - The macro bar width should now auto-expand, and it will no longer cover up the scrollbar on the right-hand side of the screen. It will now also accomodate more buttons than can fit on the screen at once, providing a scrollbar when you hover over it with your mouse. EDIT: I almost forgot, we also rolled out a change to the selection tool. It's been switched back to a single tool. Now by default it selects both types of objects (tokens & drawings), hold down Alt and it will select only drawings, holding Control will select only tokens. Thanks!
1340630149
Gid
Roll20 Team
- The Z-Ordering bugs should now all be squashed. So the next time that you put something to the top or bottom, it should stay there. In addition, Players and the GM should now see the same thing, always, in terms of order. This will take effect the next time you put something to the top/bottom on a page. *Does the Happy Dance!* You guys rock! This is going to make using tiles so much easier to use! Thank you so much!
I watched the video and played around with the new card system -- seems solid! I do have one thing I couldn't figure out though... can you place cards on the table face down? I assume it currently isn't possible. I'm not sure how much real utility this would have, but it is one of the first few things I wanted to test. Figured I would mention it.
If you hold Shift while you put the card on the tabletop it will start off face down.
Bump!
The new card features are awesome, but I have one request. It be nice if players could also see the name of cards. I'm using the card system in one of my games to distribute starting positions of certain groups. Some groups have the same starting position, but different abilities. It would make it much easier if, either when the card is made into a token or a mouseover of the card, if the name of the card appeared.
Here are some additional things I think should be added in the next run of improvements: Look at hand prompt - Prompts the opposing player to allow you to look at their hand (similar to the steal prompt). Look at hand & steal prompt - Combine the above with the addition of the steal prompt. Deck Drawing - Draw from bottom and draw at random should be additional draw options instead of only draw from top View cards in deck prompt- Prompt to view all the cards in the deck and functionality to draw a specific card. Hand playing options - In addition to playing to the table there should be options to put card back on top of deck, put card on bottom of deck or put card randomly in deck. Display to select players - When putting a card on the table from your hand facedown there should be an option to let certain players look at it. Aside from that, there is some really great improvements here!!
Woot. Time to rebuild my campaign again!
A question. What happens if I select a card on the table and hit delete? The card token disappears—is it returned to the deck?
Yes, returned to the deck, from whence it came.
Yes, returned to the deck, from whence it came. Ok, then I think the "discard pile(s) feature" needs be put onto the TODO list ;)
"From whence it came" may be a bit of a misnomer. When you delete the card, it's no longer on the table or in the deck (as in, you won't draw it again). When you shuffle, by default all cards that were never played from the deck and all cards that aren't in player hands or on the tabletop will be included, unless you do a recall first. So deleting a card basically frees it up to be included in the next shuffle because it's no longer "in play", but it's not going to re-appear in the draw order until the deck has been shuffled.
The only major improvement I could think of to the new deck system would be an import/export feature. Unless the decks I create are shared across all my campaigns, it'll get tedious to introduce similar card decks to multiple campaigns.
Mitchell, if you go to the View Details link for a campaign, there is an option there to "Copy/Extend" which allows you to pull forward decks (among other things) from your current campaigns into new ones.
Riley - I think Mitchell is looking for a way to manage decks outside of a campaign. For example, if each player got a unique deck in a game, it'd be nice to create a deck instance based on a preexisting deck, instead of manually creating each deck (it already does this with the standard card deck) Copy's great once you've got a campaign going, but it doesn't let you virtually have a deck on hand, to drop it into a campaign.
Supporting Mitchell and Daniel here. When the feature set is stable, then GMs who are very organised and know exactly what they want are going to be able to build a "template" campaign with a superset of all the resources they are going to use in every game ever, and start every new campaign by pulling down a copy of that and throwing out the resources they don't need for this campaign. But until then, and for impatient lazy fellows like me, GM's are going to find themselves gradually building up a set of resources such as decks and layouts and index cards, including decks representing die-faces, and decks embodying tables, including some big decks such as Tarot or Munchkin or Monopoly sets. And some of those things that we build up over time are going to get themselves created, re-created, or modified after we have already sprouted several campaigns. Collected tokens are going to be in our art libraries. Also, maybe, some layouts that were built with off-line tools rather than Roll20's tokens. But for lots of things it will be a great help to be able to copy a deck, a character journal, a set of handouts, or a page out of one campaign and into another.
Another import/export feature that would make a big difference is a batch upload for decks. Uploading a domino set, a Tarot deck, a Munchkin card collection, a Monopoly set etc. card-by-card would be tedious. I would also be prone to user error and difficult to check. Someone mentioned this before, but I couldn't find the post to up-vote it.
This is a delight! Am I crazy or is the "shift+drag" option for playing cards face down currently out of order in Chrome?
It appears to be a bug. It's on the to-do list though.
Thanks for that Ken!
Loving the deck system. My only suggestion is that when creating a new card for a deck, either a dropdown or just a box where you can create multiples of the same card. A certain Love Craftian horror game set in a fictional New England town would really benefit from this ability. (: Also the ability to simply type text instead of having to have an image for each and every card would be great too.