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New Player, Looking for group and advise

My name is Steve and I'm new to dnd style games. I'm 40, I'm available after 6pm est most nights. I have been wanting to learn how to play and find a group for many years but finding an IRL group, as a newbie, is pretty intimidating. I have been doing tons of research on youtube and dndbeyond, and been picking up a lot by watching games, but don't know where to start my own journey. I'm a quick learner, but just need to find someone willing to teach. Any advise or help would be appreciated. I'd like to know what I'd need on hand so I can join my first group prepared. Would I need dice, or is that all virtual?Virtual character sheet or printed out? Advise on good starting characters would be great. Advise on a good first group would be great also. Basically, I don't want to let my group down when I join, so anything that helps make things as smooth as possible would be great to know. Is there anywhere that I can watch a live game and be able to ask questions if I had any? Thank you to everyone, I can't wait to start an adventure with some of you! Hopefully sooner than later!
Hi Steve! Welcome to the game. If you want to play IRL, then just go to your local Game Store and look for other groups playing or try to find ads for a group. You can even put up an ad stating that you're looking for a game in which to play. Conversely, if none of that appeals to you or playing at your shop is not feasible, then just look around here for games coming together. Most will advertise how many players they need along with a few guidelines, such as acceptable rulebooks, or if the group is looking for a specific type of character to join, such as a dedicated healer.  Use the "Join a Game" option from the Games dropdown menu on Roll20. You can easily find a variety of groups in that manner.  Try to find a group that is either just starting or states that "new players are welcome" as a low level game is the best way to get started.  Lastly, just read the basic rules online. Look on forums or youtube for character ideas that you might like to play, but try not to get married to any one concept before you have a chance to find an actual group. If you have your heart on playing a fighter, for example, and you find a group with one fighter, one barbarian, a mage, and a rogue, then you're not going to add much to the group and the DM or GM will most likely advise you that the group already has two melee based classes and needs something different.  In D&D, there are four pillars that each gaming group should attempt to represent: one fighter, one cleric, one rogue, and one magic user. These days there are a variety of classes that can fill those roles. It is important for each to be present in a group in order to make it possible to deal with whatever challenges arise. That's not to say that a group can't be all fighters or all wizards, but experience helps in those situations.  Most of all, have fun. Don't compromise by playing with people that are annoying or detract from the game by arguing too much. It is always better to quit a group and look for another that suits you than to stay in one that sucks. That may mean looking around for  a few months, but once you find a good one, hopefully you can stay with them for a long time. Good luck!