
So I'm pretty new to Roll20, but I've spent a decent deal of time in MapTool, specifically making macros. So I wanted to create some here too, the language is pretty different but doesn't seem too complicated. Thing is I've been making a macro for Lancer RPG that rolls a dice, compares it to a target's evasion and then uses two rollable tables to tell the player if it's a hit or a miss, without revealing the targets stats. I was trying it without adding modifiers (just the roll) first and it worked great, but when I started working on adding the modifier (with @{selected|~~~} and so) to the equation, it just stopped showing in chat alltogether, no error mesages, no crooked text, nothing. If I took the modifier out, it started working again, so I wonder, is there any way I can fit the modifier in my macro? If so how can I? Here's what I made: &{template:default}{{name=Weapon attack}} @{selected|token_name} tried to attack @{target|token_name}! [[1t[[[1d20+@{selected|grit}>[[@{target|autocalc_evasion}]] ]]] ]] ¿Success? Pick a weapon: [Chain Gun](~Hacksaw-Chain-Gun) The rollable tables are just two tables named 1 and 0 with an item that say Success or Fail each, and the Chain Gun is a command button to another Macro thats just some text and a simple [[xdy+z]] command. All of this was done as an ability macro inside a character with the standard Lancer Roll20 Character Sheet. I've tried setting the 1d20 as a separate roll, encasing the roll and the modifier into a single roll even tried making it a standard /roll command, hasn't worked. Thanks in advance to everyone for their input. Edit: I almost forgot, I know the macro works partially, it just refuses to do the math, bc it does ask me to pick a target, but when I click on one nothing happens and it keeps asking me to pick a target, I know the target isn't bad bc it works fine without the @{selected|grit} part, it only starts failing once I add that in.