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Mutable tokens

I'd really like mutable tokens to deal with two of the following quality of life issues. 1. Invisibility It'd be really useful to be able to turn a token invisible to the players without having to jump it up to the GM layer (thus taking it off the turn tracker. 2. Druid wildshape/were creatures It would be great to be able to create a werecreature/wildshape token with each selectable face being linked to a different character sheet, and having a different size.
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You can use rollable tables (multisided tokens) or tokenmod API to already do this. 
Steve said: I'd really like mutable tokens to deal with two of the following quality of life issues. 1. Invisibility It'd be really useful to be able to turn a token invisible to the players without having to jump it up to the GM layer (thus taking it off the turn tracker. Moving a token to the GM layer does not remove it from the turn tracker. It only makes the token's entry on the tracker invisible to the players . It's still visible to the GM and keeps its place in the turn order.
Kilter said: You can use rollable tables (multisided tokens) or tokenmod API to already do this.  I know.  But they don't link to different character sheets - at least i've not found a way to do it yet.
Rick A. said: Steve said: I'd really like mutable tokens to deal with two of the following quality of life issues. 1. Invisibility It'd be really useful to be able to turn a token invisible to the players without having to jump it up to the GM layer (thus taking it off the turn tracker. Moving a token to the GM layer does not remove it from the turn tracker. It only makes the token's entry on the tracker invisible to the players . It's still visible to the GM and keeps its place in the turn order. Interesting.  IT does for me.  Maybe its some of the APIs that i'm using that cause the issue.
Token mod can. If you do a search i and a few others have put up the macros to do so with token mod. Steve said: Kilter said: You can use rollable tables (multisided tokens) or tokenmod API to already do this.  I know.  But they don't link to different character sheets - at least i've not found a way to do it yet.
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This is a macro that I found and modified for a one of my player's Druid character (named Aedan Radnar). It requires the TokenMod MOD, and the creation of a separate character sheet for each wildshape, (which I named Aedan-Brown Bear, Aedan-Dire Wolf, etc.) and a rollable token that includes pictures of all the druid character's aspects, including their "normal," un-wildshaped one. I and the player reached an agreement on what wildshapes they would be using just to keep the number of choices down to a reasonable number, but there could be as many animal character sheets as you, the GM, are willing to create. The variable  currentside#1, currentside#2 , etc. designates which "side" of the rollable token to show. The variables scale#1u, 2u , etc. sets the size of the token for that aspect (1x1 square, 2x2 squares) Other settings including nighvison, aura's, etc.  are specific to this character. !token-mod {{   --set     showname#yes     ?{Wildshape       |Normal, currentside#1 scale#1u represents#@{Aedan Radnar|character_id} bar1_link#hp bar2_link#ac bar3_link#passive_wisdom  name#'Aedan' has_night_vision#yes night_vision_distance#60 set aura2_radius#       |Brown Bear, currentside#2 scale#2u represents#@{Aedan-Brown Bear|character_id} bar1_link#hp  bar2_link#npc_ac bar3_value#13 bar1_reset# name#'Aedan' has_night_vision#yes night_vision_distance#60 aura2_radius#       |Dire Wolf, currentside#3 scale#2u represents#@{Aedan-Dire Wolf|character_id} bar1_link#hp  bar2_link#npc_ac bar3_value#13 bar1_reset# name#'Aedan' has_night_vision#yes night_vision_distance#60 aura2_radius#       |Spider King, currentside#4 scale#2u represents#@{Aedan-Spider King|character_id} bar1_link#hp  bar2_link#npc_ac bar3_value#14 bar1_reset# name#'Aedan' has_night_vision#yes night_vision_distance#90 showplayers_aura2 aura2_square aura2_radius#10 aura2_color#59e594     } }} This is the output of the macro: Druids have got to be one of the most GM-hands-on-maintenance characters in all for D&D 5e. That and hexblade arcane archers. Steve said: Kilter said: You can use rollable tables (multisided tokens) or tokenmod API to already do this.  I know.  But they don't link to different character sheets - at least i've not found a way to do it yet.
Thanks Rick.  I'm using the Wildshape API though.  Its glitchy but very good.  Sadly the author no longer supports it though.   I'd just prefer Roll20 to put this into core functionality of their tokens (like many other missing features.
The mechanics for Druid Wildshape are a pretty niche requirement. It's probably hard to justify adding that functionality to the core. I could see having at least the token size being defined in rollable tokens though. Steve said: Thanks Rick.  I'm using the Wildshape API though.  Its glitchy but very good.  Sadly the author no longer supports it though.   I'd just prefer Roll20 to put this into core functionality of their tokens (like many other missing features.
FYI, the Wildshape API is discussed here.&nbsp;&nbsp;<a href="https://www.youtube.com/watch?v=uzlnNxeaJyE" rel="nofollow">https://www.youtube.com/watch?v=uzlnNxeaJyE</a>
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