"A Kid's game gone wrong" A simple game of "hide and seek" turns dangerous as three kids go missing in the woods, and a mother cries out for anyone to venture in, but lately, there have been signs of goblins in the woods, which scares the townsfolk to investigate. The need for low-level adventures to find these three kids begins! You can role-play the mother, townsfolk, and children playing the game, all of which "telephone game" hints and clues to the locations that the children might be. You can seed in the next story arc to be about the goblin numbers increasing as this level might be too dangerous to throw many goblins but make the fear exist, where the party has to hide from the goblins and find the children in time. You can use the environment, small beasts threatening the children or party, and stealth to make it interactive for the players. The environment itself becomes the investigation and a great place to seed in lore about the plants, trees, and wildlife in the area rather than info-dumping. You can have a plant that makes a whistling sound when gusts of wind blow into it, allowing for cantrips-like gusts to shine, luring away the beasts or goblins from the party, Searching for tracks, telling the tale of what happened to each kid as they ventured too deep into the woods: what it simple curiosity that lead the children too far? Or was it a foul beast that lurked in the woods that made them flee for their lives into the woods? Hope this helps, Cry