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Character Sheet (Techpriest)

1410199550

Edited 1410296100
Derp.
I have a question about your Legacy of Wealth, the only one I'm seeing in the Rogue Trader corebook is... "Legacy of Wealth: To be born an Imperial noble is to inherit a legacy of staggering wealth. Even a scorned scion enjoys access to resources beyond the wildest dreams of the toiling masses. This adds +1 to the group’s starting Profit Factor." not double starting wealth and income. Either way it doesn't really change anything. Your gear looks fine. If you want you can exchange Legacy of Wealth for the Fabricated Flesh trait from the Lathe Worlds Fabricated Flesh: [your] cyber-mantle is fully hidden by false flesh and vat-grown skin, and any augmentics or bionic limbs that he possesses appear to be a part of his body, or at least as common augmentics that many within the Imperium possess. The [Explorator] retains all of his standard abilities and Traits as described on page 27 of the Core Book, but it requires a Hard (-20) Scrutiny or Tech-Use test to notice any significantly off-putting sings of his mechanical parts that mark him as a Tech-Priest. So long as his augmentation are not distractingly noticeable to those he is interacting with, [you negate up to a -10 penalty to] Fel-based tests when dealing with Imperial citizens outside of the Adeptus Mechanicus. I just added up your xp, and I'm assuming you started with Rogue Trader so thats a 4,500 xp + 7150 in advances equals 4650 xp over the allotment. EDIT if you are having difficulty I suggest using one of the Rogue Trader character generators <a href="http://www.40krpgtools.com/resources/character-sheets-generators/" rel="nofollow">http://www.40krpgtools.com/resources/character-sheets-generators/</a>
1410203776

Edited 1410204340
Umm... oh. I didn't realize. I'll fix it on what I posted. I'm going to use Dark Heresy for character generation then. Yup, I'll take fabricated flesh, and fix those totals. Also, didn't know generator existed, was just using my books :P
No worries. <a href="https://app.roll20.net/forum/post/1130187/acolyte-recruitment-cell-creation-thread#post-1130187" rel="nofollow">https://app.roll20.net/forum/post/1130187/acolyte-recruitment-cell-creation-thread#post-1130187</a>
1410275084

Edited 1410801747
<a href="http://invisiblecastle.com/roller/view/4636683/" rel="nofollow">http://invisiblecastle.com/roller/view/4636683/</a> WS 39 BS32 S22 T37 Ag40 Int32 Per31 WP30 Fel30 <a href="http://invisiblecastle.com/roller/view/4636686/" rel="nofollow">http://invisiblecastle.com/roller/view/4636686/</a> Reroll BS 38 WS 39 BS38(-5) S22 T37 Ag40 Int32(+5) Per31 WP30(-5) Fel30(+9,+5) Lineage <a href="http://invisiblecastle.com/roller/view/4636690/" rel="nofollow">http://invisiblecastle.com/roller/view/4636690/</a> <a href="http://invisiblecastle.com/roller/view/4636697/" rel="nofollow">http://invisiblecastle.com/roller/view/4636697/</a> +9 Fel, +9 Corruption WS 39 BS33(+5) S22 T37(+5) Ag40 Int37(+15) Per31 WP25(+5) Fel44 Role: Explorator Background: Gifted Prodigy, Omnissian Apostate WS 39 BS 38 S22 T 42 Ag 40 Int 52 Per 31 WP 30 Fel 44 9 Corruption 5 Wounds <a href="http://invisiblecastle.com/roller/view/4636698/" rel="nofollow">http://invisiblecastle.com/roller/view/4636698/</a> 2 Fate <a href="http://invisiblecastle.com/roller/view/4636700/" rel="nofollow">http://invisiblecastle.com/roller/view/4636700/</a> Talents: Etiquette : +10 to Interaction Skill Tests when dealing with high authority and in formal settings; Peer (Ecclesiarchy, Administratum); Fabricated Flesh: [your] cyber-mantle is fully hidden by false flesh and vat-grown skin, and any augmentics or bionic limbs that he possesses appear to be a part of his body, or at least as common augmentics that many within the Imperium possess. The [Explorator] retains all of his standard abilities and Traits as described on page 27 of the Core Book, but it requires a Hard (-20) Scrutiny or Tech-Use test to notice any significantly off-putting sings of his mechanical parts that mark him as a Tech-Priest. So long as his augmentation are not distractingly noticeable to those he is interacting with, [you negate up to a -10 penalty to] Fel-based tests when dealing with Imperial citizens outside of the Adeptus Mechanicus. Mechanicus Implants; Mechadendrite Use (Utility + Medicae); Technical Knock; Maglev Grace; Autosanguine; Rapid Reload; Melee Weapon Training (Primitive, Power), Basic Weapon Training (Las, Launcher, Melta), Pistol Training (Las), Electro Graft Use, Light Sleeper, Ambidextrous, Leap up, Luminen (Charge, Shock, Blast), Two-Weapon Wielder, Quick Draw, Hard Target, Quick Draw, Electrical Succour, Independent Targeting, Swift Attack, Blademaster, Combat Master, Energy Cache, Total Recall Skills: Awareness (Per), Chem-Use (Int), Common Lore (Imperial Creed) (Int), Command (Fel), Deceive (Int), Dodge (Ag), Forbidden Lore (Archeotech) (Int), Intimidate (Fel), Medicae +10 (Int), Pilot (Spacecraft, Flyer) (Int), Speak Language (Low Gothic) (Int), Tech-Use +20 (Int), Literacy (Int), Secret Tongue (Tech) (Int), Trade (Scrimshawer) (Ag) Exp: Base expenditure (500), Advanced Intelligence (850), Simple Toughness (100), Simple Willpower (100), Simple Ballistics (250),Simple Weapons (250), Rapid Reload (100), Light Sleeper (100), Mechadenrite Use (Utility) (100), Mechadendrite Use (Medicae) (100), Awareness (200), Ambidextrous (100), Melee Weapon Training (Power) (200), Leap Up (100), Luminen Charge (100), Luminen Shock (200), Luminen Blast (200), Maglev Grace (200), Basic Weapon Training (Launcher) (200),Two-Weapon Wielder (Both) (200), Quick Draw (100), Electrical Succour (100), Independent Targeting (100), Swift Attack (100), Blademaster (100), Combat Master (100), Energy Cache (100), Total Recall (100), Basic Weapon Training (Melta) (200), Tech Use +10 (100), Tech Use +20 (100), Forbidden Lore (Archeotech) (100), Dodge (300), Command (300), Intimidate (300), Autosanguine (100), Medicae (100), Medicae +10 (100), Hard Target (100), Pilot (Spacecraft, Flyer) (200), Chem-Use (100) 7150 exp +3 Insanity Gear: Good-Craftsmanship hellgun, Good-Craftsmanship power axe (x2), Mezoa-Pattern Grenade Launcher (With Krak and Frag Grenade Supply), Mars-Pattern Meltagun, Good MIU, Good Sollex Utility Mechadendrite, Good Medicae Mechadendrite, Enforcer light carapace, multikey, void suit(lol, space), injector, sacred unguents, micro-bead, combi-tool, dataslate. Omnissian Apostate: Skills : Common Lore (Imperial Creed) (Int), Deceive (Fel) Condemned in the Eye of the Omnissiah : You may never gain Peer or Good Reputation (Adeptus Mechanicus), if your faith is discovered you will be seriously punished by the Adeptus Mechanicus. Rational Liar : Use Int instead of Fel for Deceive tests. Servo Arm: Servo-arm Adepts of the Mechanicus working with heavy machinery or other particularly large devices—such as the Enginseers of the Imperial Guard—are often required to move and manipulate weights far in excess of anything their fleshy frame could handle. Therefore, may of them install servo-arms onto their cyber-mantles. Servo-arms are vastly stronger versions of manipulator mechadendrites, and although they are both shoulder mounted, a properly constructed servo-arm also has stabilisation and support systems running throughout a Tech-Priest’s body. Though they serve roughly the same function, a Tech-Priest with a servo-arm (and the proper bracing and stabilisation systems) can lift one side of a Rhino APC to repair a broken tread link. A servo-arm is a shoulder-mounted mechadendrite that can extend to a length of 1.5 metres. When using his servoarm, a Tech-Priest uses the arm’s Strength value of 65 with Unnatural Strength (x2) rather than his own (this value cannot be increased or decreased through devices or abilities that affect the Tech-Priest’s strength). The limb is equipped with gripping and crushing pincers or mandibles that allow the Tech-Priest to pick up and lift heavy objects or anchor himself to a suitable anchor point as a Free Action. In addition, the servo-arm can be used as a deadly (albeit improvised) weapon. The Tech-Priest may use this mechadendrite as his Reaction for the round, or as a Half Action Attack during his turn (so long as the mechadendrite only makes one attack per round). This attack is made using the Tech-Priest’s Weapon Skill at a –10 penalty, and deals 2d10+12 Impact Damage with Pen 2. The Mechadendrite Use (Utility) Talent applies to this mechadendrite. EDIT: Added pilot flyer for 100exp (2 insanity) EDIT2: Added Pilot (MilitaryCraft, Walker) (Ag) 100, and Talented (Tech-Use) 100. 50exp remaining.
Much better thanks.