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Tokens having Transferable Inventory

I just had an idea that might make it easier for DM's to organize what loot and/or items NPC's, Monsters, Enemies, bodies, and more have on their person. If you right click on a token and go into the token settings, there's a GM notes page for each token. I was thinking you could add an optional page that you could toggle on/off labeled "Loot" or "Inventory". Using this page you could list individual items that the token is in possession of. Just like on a player's character sheet, you could list a description of the item if you wish to. If a player right clicks a token that the DM has this feature toggled "on" for,  the player gets an option to "Search" the token and see what it has in it's inventory. If a player clicks on a listed item, the item greys out and is transferred into their inventory as a new item. This could make searching rooms and looting way more immersive for players and efficient for DMs. What do you think?
+1, I like this. I can see putting default treasure on an NPC (each bandit has 6 sp) any then saving that token to the sheet, so that's what's set by default when you drop a sheet on the table, but once on the table-top I'd pick a couple to add things to, like a gold holy symbol or a +1 dagger. But you'd also need some way for the DM to designate a token as searchable (a right-click option maybe?). You don't want to have people searching in the middle of combat, or when they meet a stranger in a bar.  The NPC needs to be unable to avoid the search (or the player needs to have succeeded on whatever their pick-pocket check is), and the player has to be free to search (as opposed to busy dodging arrows), and that's not something you can encode in a token, that's a DM decision. It might also be useful to allow dice rolls and probability in that table: each bandit has 1d6+2 sp and a 5% chance of a silver dagger. I could also see making this a character sheet field, with the token inheriting the results of evaluating the table when it is dropped (ie, on the sheet, bandits have 1d6+2 sp, but each you drop the sheet on the table, that roll is evaluated and the token placed on the table has a specific number of sp that doesn't change).  That would be a great way to handle random individual treasure, if the DM wants to have that (and if not, edit the NPC sheet).
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