The solution is to add yourself (the GM) as a specified controller on the translucent token. Further testing indicates the vision requirements below are not necessary, but I am leaving them in place in case they are needed as more information comes to light. You can use the token-mod macro: !token-mod --set controlledby|+GM To likely solve the issue. I believe you also have to give it vision. Users can always see the tokens they control, so that should bump up the opacity. I have a token-mod macro I use for this that I have labeled "Fix Transparency". !token-mod --set has_bright_light_vision|true has_limit_field_of_vision|true limit_field_of_vision_total|0 controlledby|+GM This sets the token's vision to on, but limits it to a zero degree arc. I don't want to clutter the map with NPC vision. You can remove that part if this is a feature you like. And of course, change "+GM" to "+ whatever your player name is". Be sure to use quotes around the name if your player name includes spaces.