The verbiage is correct, generally, but I would weight your table slightly differently. I would give each item a weight of 1 (currently you have Success as a 0-weight, so it would never come up in a Roll20 roll against the table). If you structure your table that way, then yes, every item in the table can be obtained by its index (where the item indices are 1-based). Then, if I wanted to roll against this table of 6 items, I would use a d6. If I instead wanted to *disallow* the Success result, I would roll 1d5 + 1 (only giving you results 2 through 6). Finally, to actually see the results of your command line, you need to have ZeroFrame installed and include the {&simple} tag. So, if you modify your table as described, your command line against the whole table would be: !&{template:default}{{name=Rollable Table Reference}}{{Roll 0=[[1d6]]}}{{Result 0=get.table.Panic-Check.$[[0]].value/get}}{&simple} ... and if you wanted to disallow the "Success" outcome: !&{template:default}{{name=Rollable Table Reference}}{{Roll 0=[[1d5+1]]}}{{Result 0=get.table.Panic-Check.$[[0]].value/get}}{&simple}