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Dynamic Lighting: Individual Movement Choice

What would be really awesome is if each individual lighting barrier could either restrict movement or not restrict movement instead of a blanket choice for everything on that page.
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Edited 1696523938
another great feature would be the option in each barrier to either be active or inactive to specific players/tokens. using these options together you could actually make multi level maps work where when a player climbs up a section you deactivate the barrier for that player only. if there is a higher section then you leave that barrier active for that player and if they climb down you reactivate the barrier for that player. This would allow for a much greater depth of realism as you can adjust what players see based on how close they are to the edge and how high the spot is. you simply activate or deactivate appropriate barriers to give the correct field of view to each player. if scripting/referencing was allowed in the options of the barrier. you could reference it so that they would activate or deactivate based on distance to specific tokens on the map. That would be perfect as then you wouldn't even need to do anything and it would automatically adjust based on token positioning if correctly referenced!
There already exists a solution for curtains for windows and other kind of Barriers...
Isaac M. said: What would be really awesome is if each individual lighting barrier could either restrict movement or not restrict movement instead of a blanket choice for everything on that page. I really don't see how this should be possible in any way. If you set those barriers up, you need to decide for them to be...
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