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Addition to macro/chat cmds

I'm playing D&D 4e, so this might be too specific, but I'd like to think it would be helpful in other systems. My suggestion is to add one (or both) of the following: Add '$' variables to macros to reference arguments to the macro. Add  a /attr (/set, /setattr, something) command to the chat, to enable quickly editing character attributes. My use case is altering formula with temporary changes (like having combat advantage, for a specific case). For the first, I might setup a #mba macro as: /me swings his maul at the $1 /roll 1d20 + 9 $2 (melee attack against $1) /roll 2d6 + 4 (damage) And then '#mba orc' would run the macro subbing in orc for $1 but just removing (or subbing in blank) $2, and '#mba orc +2' would replace both. The set attr suggestion is intended for things like: /attr to_hit 2 /roll 1d20 + 9 + @to_hit
1.  Become a Mentor. 2.  Wait for API. 3.  ??? 4.  Profit???
Yeah, pretty much this will only be possible once the API is unleashed on mentors.
Why is that, exactly? Was there a dev post somewhere that mentioned no further enhancements wil be made to the interface until the API is complete? I'm just curious why new features would be considered impossible otherwise.
i think what he means is that this will be the soonest you can expect to see this feature, if the devs are going to add a more direct command line feature for this they have not mentioned any plans for it. edit: however they have said they dont want to throw too much command line options into the base system as they dont want to convolute the system with too many commands, how far they may extend the base system is yet to be seen, they have recently added a few new commands, so who knows where they will take it in the future.
Chris said: Why is that, exactly? Was there a dev post somewhere that mentioned no further enhancements wil be made to the interface until the API is complete? I'm just curious why new features would be considered impossible otherwise. We don't have any intent at this time to introduce further complexity into the dice roller in terms of logic or command-line arguments.  As others have pointed out, the forthcoming API is going to be our solution for folks who want to take Roll20 a step further with any custom logic/programming that you want to throw at it. For example, you'll be able to get the chat command as entered and do whatever you want with it, then send it off to the Roll20 dice roller for the simplified roll, which would allow you to do this. So it's not that it's "on hold," that's just not what we envision the role of the dice roller being.