Hello! My name is Justin. I am 32. I have been playing D&D for around 8 years, introduced through Critical Role. I have Finished 7 long-term games on Roll20. One to level 30 (6 years long ) in 5E using epic character book from DMsguild and six to level 20. I also am currently running 5 other games. I can have comments posted should you wish to talk to my players. I charge $20 per session via PayPal, with some specific rules: Session Duration : Sessions typically last 4 hours, and I'm generally flexible if we run over a little. However, I charge an additional $10 for every hour exceeding the 4-hour mark. About me : I've been a professional Dungeon Master for the past 8 years, running five different groups every week. I can provide recommendations from over 30 players out of a total of 37 unique individuals. I've only lost 3 players in 4 years, and in terms of session attendance, if it's not a holiday, I won't miss it. Why I Charge: I charge for several reasons. Firstly, I take pride in the quality of my work and dedicate a significant amount of time to preparing for sessions. On average, I put in 6-7 hours of work each week, not including the initial 100 hours of world-building. Charging a fee also helps ensure that players are committed to the scheduled times. Services I Offer: Accessibility : I'm almost always available on Discord to discuss character ideas or rule clarifications. Tailored Arcs : Each player will receive at least one tailored story arc for their character. Custom Items : We'll collaborate to create an item that evolves as you level up. Homebrew and Fairness : I frequently incorporate homebrew elements and ensure fair rulings. I use a voting MVP system and implement other unique features. Customization: Everything about the campaign is customizable to suit the group's preferences and desires. I can run an Official module or My current homebrew below: Trichiliocosm World History: Approximately 5,000,000 years ago, a cataclysmic war among the gods erupted, shattering the universe. Only one god survived, leaving behind a vestige of their will known as the Unbridled Maw. This event resulted in the creation of world shards and world fragments. Shards are larger and rarer, often referred to as Realms. The story unfolds on the prime world shard of Sotiria, divided into two main sections. The surface is a desolate wasteland, inhabited by raiders, scavengers, and gangs struggling for survival, battling monsters and rival factions. High above, in the skies empowered by magic and devoted to the Unbridled Maw, lies Tian. This majestic city is governed by a female warrior, her five generals, and five prominent families, each residing on their floating lands. This upper section is lush and abundant, sustained by conquests of resources from world fragments. Stable portals, controlled by influential families, connect to other world fragments. These families obtained access through sacrifices to the Unbridled Maw, though it is costly to transport people to these realms. Two notable world fragments are connected: a prestigious training school, overseen by a Grand Ancient Dragon who embarked on the path of Wizardry, and the perilous Isles of Chaos, a place of shifting islands and deadly creatures. The people of Sotiria follow the simple tenets of the Unbridled Maw, granting them the freedom to do as they please, with the option to make sacrifices to gain power, riches, positions, control of a world fragment, or even manipulate time flow. The world is led by the renowned Engittha, known as the "Crown of the World," a warrior who stays reclusive. Despite her imposing size and peculiar habits, she pays well for rare foods from across the world fragments, believing it is the key to reaching a point beyond mortality. However, the tale truly begins with all characters starting at level 3 in the harsh wastelands of Ogden's Collapse, a small western village known for frequent, inexplicably light rainfall. You have been gathered to investigate this mysterious phenomenon. Feel free to contact me here or on Discord at jiscold