I know its a topic that the horse has been beat into the ground on, remashed into a vague horse like shape and then beaten into mush again. But today while working on our new campaign, I came to a total peak on how badly they are needed. Its a long winded post but hear me out :) --- I've bought probably $100+ worth of marketplace packages, And I have no idea what 95% of them are (or even remember I had them as most was bought for one item with me going 'I can use the others later they are nice') until I went to my library and "your purchases" and scrolled down thru 50+ "fetching more content" loading screens as I went down, down, down the list. None of them come pretagged other than the name of the item itself the artist called it..which is like looking up a word in the dictionary if you don't know how to spell it at all..you need to know a good part of it to get even close to it. So mid game If I want to buy and to use tags on a package spur of the moment I need to tell the players to wait, as I buy it..goto my library, find the new ones..think of unique yet memorable tags, tag them each..and them move on. With folders I could drag them all to a folder, they are now stored there, and sort them later. I could have a folder of "undead" with subfolder of "zombie", "skeletons", "ghosts" and know with a glance where to find them..Not typing blindly into the search box 'undead'..."nope they aren't there" after scrolling past 400 suggestions looking.. "lets try zombie" hmm..maybe. AH, there is the 3 I WANTED as my zombies I tagged, 75% of the way down past the free tokens I don't use. Not to mention web results, I have yet to find a way to re-find them easily without writing down in a handout the keyword I used to find it. I found an AWESOME chest token that fit my game theme style...and never found it again. as I went searching for more than just 'chest' with words that seemed to fit when I located it...now its gone forever in the mystery of whatever creative word I used that day to locate it. --- Characters and NPCs? I've resorted to deleting the majority of my premade NPC's because a list of 60+ in the character screen sucks when its 10 PCs and 50 NPC are mixed matched into one long list, much less if you want to get a handout quickly..now scrooooool down past all the characters, to the 50 handouts you have, and look for the one you had, hoping you remembered what you called it..because its a list of 50 in alphabetical order: Did i call it XP chart? or EXP chart? With Folders I Could sort the characters "PC" "NPC" "Mobs" then handouts by "Character handouts" "GM Handouts" "Look up charts"..etc. Sure this can all be done with tags, but that does nothing to make it a visually informative, and cleaner sidebar when you click over there. ---- To me tags are a great idea, don't remove them. But they only really work for people that have a somewhat preplanned and rigid schema they meticulously maintain and thought out ahead of time to follow to find things easy with them. They work great for an active search of things. But not for a passive search or glancing around tokens folders to go "lets look in the low level mobs folder..kobolds..maybe..YES! kobold war drum player..one of those here would be good!" But in a content active and on demand for the GM system, they fall short for those of us not taking the time to be anal on the spot about tagging items soon as they are added/created/purchased/found. It makes as much sense as an OS installing itself and every file you ever install, for games or download, to the root of the boot drive..and them saying "just use the search box in the top right to find the files you want...folders are overrated." Perhaps its just my mindset and way of looking at an interface. Im one that doesnt like more things in my systray than needed. No tons of icons on my desktop, I sort them into folders by type. My 2TB storage drive is setup to store everything by folders by: applications, games, music, movies, work files..with sub folders of types of applications, type of games, music genre, and so on with more sub folders. Its much more visually pleasing, easy to navigate second nature by keywords present on the folder names themselves, and follows a top down hierarchy of logical path to narrow down to exactly what I want. Add on top of that, some of us are "keyboard lazy" I just don't have the motivation to goto my art library, click a token, type out multiple tag names, save, click the next token type out multiple tag names, save..and repeat 400 times. It literally feels like Im sitting down with a label maker putting stickers one by one on my minitures. All while remembering what past tags Ive used to keep some sort of order and structure to them all, and again, yes, start typing a name it gives suggestions..but what if 3 weeks ago I labeled something "street" now I forgot, and start typing "road" hoping that was it so I can label this the same, now go look at something similar to see what tag I used..and go BACK and put 'street', there goes 3 hours of time just labeling things for over 400 items (and then hope I remember all the tags as no suggestion in art tab)...vs like an OS interface"simply ctrl click a dozen or 2, and drag to a folder you can see the name of".