Allow me to introduce myself… I’m Tim, aka Necrotic DM. Feel free to check out my profile on r20. Jump to the juice and just add me on Discord if you prefer Necrotic3677 I’ll
give you a quick summary. I’m 29 and from USA/Florida (So you know its about to go down). I’ve been DMing since March 2013. I
ran pathfinder for a while then moved onto 5e D&D and have been readin' and brewin' ever since. The vast majority of my content is homebrew and unique to
my game although I have borrowed from many sources over the years. The Setting Wildemount is a setting originally created by Matthew Mercer as the setting for the second campaign of the hit series Critical Role. Though it’s just one continent in the larger world of Exandria, Wildemount is teeming with varied cultures, locales, peoples, and monsters. It is home to both avatars of evil and paragons of good, but it is defined by the common people who exist in between these two ideals. Set within the Menagerie Coast this will aim to be a swashbuckling adventure. There are two main factions in bitter conflict in this region, The Clovis Concord is a democratic nation that enforces law and order, and regulates commerce along the length of the coast. The nation is composed of eight independent city-states, each ruled by its own marquis, which operate as one union under the banner of the Clovis Concord. This arrangement ensures uniform laws, regulation of trade, and mutual protection between the city-states. These eight cities are Port Damali, Port Zoon, Gwardan, Tussoa, Othe, Feolinn, Nicodranas, and Brokenbank. The Revelry’s allies within the Clovis Concord will tell you that they turned to piracy because of the concord’s excessive taxes and unjust laws. Perhaps it began that way, but over time, a movement that began as public dissent turned to lawful protest, which then became violent action. Eventually, a union of disenfranchised salvage ships and trade vessels fought their way into the Dragshallow Reef and violently overthrew the small sanctuary port of Darktow. After establishing a lawless base of operations on the isle of Darktow, these pirates began stalking the well-known shipping routes of the Menagerie Coast to harry, intimidate, steal from, and destroy passing ships that flew under the concord’s banner. Calling themselves The Revelry, these “free folk of the sea” have now spent over forty years terrorizing the Lucidian Ocean. With loose morals and a twisted code of honor, they take what they want from less protected targets while living a life of debauchery in the well-guarded haven of Darktow. The Revelry lacks a uniform symbol, instead changing the colors and symbols of its banner regularly to avoid counterfeiting and infiltration. Using this we will create a campaign with a constantly evolving tone as the adventurers journey across the coast and even beyond. I’m
open to anything from slapstick Monty python to hardcore intense
RP. I’ve done it all. We play to
have fun. Some people like fart jokes and shaving dwarves' beards while
they are passed out, while others work against a magic shadow government who killed their parents. Expectations I
run open, sandbox, player-centered original content games. The "main" story in the Menagerie coast is war against piracy, stirring ancient gods and the war of ash and light in the north. But these are elements the
players must choose to engage with and I let the players write their own tales. I aim to make the
most dramatic things happen but the dice and the players' actions are the
final arbiters. I
make most of my own maps and I can make custom tokens for
each player. I detail my loot with the players in mind. I roll randomly
but I like juicy custom rewards. Rates Most
games will be $15 (minimum) per session but games with fewer players
(less than 4), longer games (4+ hours), $7 per hour (with a group of 3) of gameplay $5 per hour (with a group of 4+) of gameplay Payment is made via Startplaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&D for 3+ hours a week. You own a microphone of decent quality. You have Discord account. Available Games Early Bird Special The first two players to join a campaign receive a 50% discount on the first session! Tuesday Game <a href="https://app.roll20.net/lfg/listing/383801/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-tue" rel="nofollow">https://app.roll20.net/lfg/listing/383801/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-tue</a> Wednesday Game <a href="https://app.roll20.net/lfg/listing/383890/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-w" rel="nofollow">https://app.roll20.net/lfg/listing/383890/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-w</a> Thursday Game <a href="https://app.roll20.net/lfg/listing/383891/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-th" rel="nofollow">https://app.roll20.net/lfg/listing/383891/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-th</a> Friday Game <a href="https://app.roll20.net/campaigns/details/16155416/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-f" rel="nofollow">https://app.roll20.net/campaigns/details/16155416/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-f</a> Saturday Game <a href="https://app.roll20.net/lfg/listing/383893/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-sat" rel="nofollow">https://app.roll20.net/lfg/listing/383893/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-sat</a> Sunday Game <a href="https://app.roll20.net/lfg/listing/383894/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-sun" rel="nofollow">https://app.roll20.net/lfg/listing/383894/tides-of-retribution-a-swashbuckling-adventure-in-wildemount-sun</a>