
You've just graduated from the SHIELD Academy, and you're holding your assignment... Fire Team Alpha! The Elite of the elite. All your hard work has paid off, you now get to do field work with the top 1% of the cadets in your class. Starting a new campaign, set with the beginner in mind. To teach the FASERIP mechanics at the most basic level. I have found, when you take a greenhorn and give him an omega level superpower, they get lost and eventually drop out. Agents of SHIELD will allow the new player to become accustomed with game mechanics and develop power stunts that can be built upon gradually. My thinking is to start with shield, then expand to street level heroes like the New Defenders, Then build up to Secret Wars (ala 1984). You are eager to learn, will show up to game sessions, and be ready at game time. It is imperative to ask questions during the off time, too many would be players think they can learn a new system only during game sessions... what you end up doing is ruining the experience for the other characters and getting the GM peeved. There are two GMs, myself and another, who will alternate running games or playing as a PC. If you're up for the challenge (and not a lazy player) DM me to get started on your character. To infinity and beyond! oops, wrong franchise...