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Health bars ruined for 1year

1 year has passed and the health bars still arent fixed why were they changed in the first place its a mess, you sent a token to the back and the health bar still displays over everything? Will this ever get fixed?
1698459437
Andrew R.
Pro
Sheet Author
Did you use the Help Center and Send a request to get Roll20 staff attention and a ticket to track your issue? It’s mostly community help here.  The only health bar trouble I’ve seen is that they don’t always track changes in the bubble or linked character sheet. 
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Edited 1698463381
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
D said: 1 year has passed and the health bars still arent fixed why were they changed in the first place its a mess, you sent a token to the back and the health bar still displays over everything? Will this ever get fixed? Hi D! If you mean the token name, bars, and radial menu sit on top of all tokens, this is the way it works. Those elements have a higher z-order than the tokens. If you'd like it to act differently, then yeah, a  Help Center Request , or a suggestion on the suggestion forum are the way to go.
keithcurtis said: D said: 1 year has passed and the health bars still arent fixed why were they changed in the first place its a mess, you sent a token to the back and the health bar still displays over everything? Will this ever get fixed? Hi D! If you mean the token name, bars, and radial menu sit on top of all tokens, this is the way it works. Those elements have a higher z-order than the tokens. If you'd like it to act differently, then yeah, a  Help Center Request , or a suggestion on the suggestion forum are the way to go. not the radial menu, the bars and token name yes. Its how it works NOW. 1 year ago you could send tokens to the back and the hp bars would go along with this you could display a token above the bars of another token that was below 1 year ago they changed the hp bars, and this mechanic got ruined and never fixed back, not even a toggle to opt out it was when the bars used to have square corners, when they changed them to rounded corners was when it all changed, 1 year ago
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The one that gave the ability to view on hover? Yeah, that put the entire token interface higher in the Z-order. I'd hesitate to call this broken, since I'm not sure how many people would actually prefer tokens obscuring bars of tokens behind them. How would you track HP in a crowded battle? I'd be constantly moving tokens around. Here's a screenshot from four years ago, showing the old overlapping. How would you tell how many hp the cultist at center right has? (well technically, you can see the full bar, but a partial bar would be obscured. I just couldn't find a better google image). If numbers were not displayed, the token at center bottom would be a mystery. My personal preference is the compact option, overlapping bottom: I realize a lot of this is personal preference, of course. But I haven't seen a lot of calls lately to change anything.
1698524774
Gold
Forum Champion
Depending on your needs, just for purposes of taking a screenshot without the clutter of the bars, something I use is that "new" feature under SETTINGS in your game, to temporarily hide Bars & Nameplates.  I just toggle it off when i need the cleaner view, and turn it back on for regular gameplay. Might not work for your situation.
keithcurtis said: The one that gave the ability to view on hover? Yeah, that put the entire token interface higher in the Z-order. I'd hesitate to call this broken, since I'm not sure how many people would actually prefer tokens obscuring bars of tokens behind them. How would you track HP in a crowded battle? I'd be constantly moving tokens around. Here's a screenshot from four years ago, showing the old overlapping. How would you tell how many hp the cultist at center right has? (well technically, you can see the full bar, but a partial bar would be obscured. I just couldn't find a better google image). If numbers were not displayed, the token at center bottom would be a mystery. My personal preference is the compact option, overlapping bottom: I realize a lot of this is personal preference, of course. But I haven't seen a lot of calls lately to change anything. yes the image you show is the good behaviour that got removed. Now what do you get when you put many tokens over each other? A MASS OF HP BARS? YOU CAN ONLY SEE HP BARS, CANT SEE ANY TOKENS, CANT CLICK ANYTHING with the old system you could click and bring other tokens above, now if you pile tokens its just a bunch of hp, you cant manage it at all, its impossible look at this and let me know, do you think this is acceptable correct behaviour? THIS IS UNPLAYABLE and I know that you will say, no you wouldnt be able to manage this even with the old system, but thats not true, with the old system I could work with this situation perfectly, but now its what you see, absolutely impossible to see anything
1698591794
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I think we're going to have to agree to disagree here. I've never played with a board as cluttered as the one in your last screenshot, and I'm not sure what it represents, since many characters seem to be overlapping and occupying the same space. I think it would be difficult to manage no matter what the system. Gold's suggestion above might solve some of your issues with the current method. If you would like this revisited, my suggestion returns to  a  Help Center Request , or a suggestion on the suggestion forum. A forum thread on its own is not likely to gain much traction or attention from the dev team.
keithcurtis said: I think we're going to have to agree to disagree here. I've never played with a board as cluttered as the one in your last screenshot, and I'm not sure what it represents, since many characters seem to be overlapping and occupying the same space. I think it would be difficult to manage no matter what the system. Gold's suggestion above might solve some of your issues with the current method. If you would like this revisited, my suggestion returns to  a  Help Center Request , or a suggestion on the suggestion forum. A forum thread on its own is not likely to gain much traction or attention from the dev team. i understand your confusion, anyone would be confused looking at this image this is what the new system creates, confusion if you look closely, there are no tokens overlapping, this can be proven by the fact that there are no bars overlapping my point is proven, the bars have prevented you from seeing that there are no overlapping tokens if you doubt me, you can look closely and see that there are no bars that overlap with eachother, this means that the tokens are not dead on top of eachother also, these may seem like many bars, but this mess is created by only 9 tokens........ i rest my case
D said: if you look closely, there are no tokens overlapping, this can be proven by the fact that there are no bars overlapping Aren't these red circled areas instances of bars overlapping? I totally get what you (D.) are saying though.  In this example the fat cat and the kobold do not appear to be overlapping, but they are because the transparent pixels in the images are used by Roll20 to calculate the width of the token. There's no way to get the kobold's bar to be visible above the fat cat's! Not even "To Front" on the kobold token works here (nor does "To Back" on the fat cat change anything). A "click to raise" feature would make it more tolerable, or even if the "To Front" command worked on the tokens properly. Keith's Help Center suggestion's probably the way to go.
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Jim R. said: D said: if you look closely, there are no tokens overlapping, this can be proven by the fact that there are no bars overlapping Aren't these red circled areas instances of bars overlapping? I totally get what you (D.) are saying though.  In this example the fat cat and the kobold do not appear to be overlapping, but they are because the transparent pixels in the images are used by Roll20 to calculate the width of the token. There's no way to get the kobold's bar to be visible above the fat cat's! Not even "To Front" on the kobold token works here (nor does "To Back" on the fat cat change anything). A "click to raise" feature would make it more tolerable, or even if the "To Front" command worked on the tokens properly. Keith's Help Center suggestion's probably the way to go. thanks my friend, its a really horrible design my problems are even worse with bars covering tokens, not bars covering bars in your example, if you started to put fat cats back to back(northward vertical formation of fat cats), the bar of the fat cat below will always cover the fat cat above, and theres nothing that you can do about it except "lol just dont put tokens close together" meanwhile in the old system i could just send the bars of the fat cats to front and back as they were needed, now I cant control it. THEY REMOVED A FEATURE The old system was just better, we had control. we could do more things. You cannot see the 3rd cat on the new system unless you disable the bars???? why do i have to disable the bars? the old system was working well. Why remove it? It makes no sense