So I'm working on sheets for my homebrew Dragonball system, which has stances you can shift to in combat. Problem is, the way the math plays out for the Aura penalty for being in the offensive/crane stance won't work properly and I've tried a handful of HTML replacements for the closing brackets and nothing works, it just won't roll. I'd like a bit of help sorting this hot mess out (especially since the Attack Macros will have a similar debuff for damage when in the defensive/turtle stance and I assume figuring this out will figure that out!). This is what the Defense Macro looks like at the moment; the defense and attack rolls are d6 pools, and any bonuses/penalties from the available powers/perks/feats in the system are added *after* the base pool and not factored in to stances. The whole thing works up until I try to make kh1 work within the dropdown; I've read the wiki, but I'm still scratching my head as to why things aren't working. &{template:default} {{name=Defense Check}}{{@{Character Name} tries to defend!}}{{Defense=[[(([[?{Stance?| Neutral,(1*| Crane,(floor(1.5*| Turtle, (ceil(0.5*}?{Choose a Defense Type| Barrier,@{Barrier}| Block,@{Block}| Counter,@{Counter}| Deflect,@{Deflect}| Dodge,@{Dodge}| Endure,@{Endure}}))]])+[[?{Choose a Defense Type| Barrier,[[0]]-[[0]]| Block,[[0]]-[[0]]| Counter,[[0]]-[[0]]| Deflect,[[0]]-[[0]]| Dodge,[[0]]-[[0]]| Endure,[[0]]-[[0]]}]]+[[0]]+[[?{Defense Bonus|0} ]]-[[0]]-[[?{Defense Penalty|0}]])d6>5]]}}{{Aura=[[ (@{Aura}+[[0]]+[[ ?{Aura Bonus|0} ]]-[[0]]-?{Aura Penalty|0} ]]-[[?{Stance?| Neutral&#124,0&#125| Crane&#124,{[[(floor(@{Melee Attack}*1.25))-@{Melee Attack}]],[[(floor(@{Blast Attack}*1.25))-@{Blast Attack}]]}kh1&#125| Turtle&#124,0&#125}]])]]}} Cheers to anyone who's willing to lend a hand.