Funnily enough, I was digging through my GitHub repos this morning trying to find something. I have absolutely no memory of writing it, but apparently I did do a spell point tracking script? The original thread is here <a href="https://app.roll20.net/forum/post/11069324/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/11069324/slug%7D</a> The script: <a href="https://github.com/ooshhub/spellPoints5e/blob/main/spellPoints5e.js" rel="nofollow">https://github.com/ooshhub/spellPoints5e/blob/main/spellPoints5e.js</a> And a modified 5e Companion script: <a href="https://github.com/ooshhub/spellPointFriendlyCompanion5e/blob/main/companion5eModded.js" rel="nofollow">https://github.com/ooshhub/spellPointFriendlyCompanion5e/blob/main/companion5eModded.js</a> The modified companion script will stop the script from subtracting spell points slots from a character if they're using spell points... I honestly have no idea if they work, haven't been on Roll20 in a very long time, but worth a try. If you use the modified Companion script, be sure to remove the one-click installed version, or your characters will be getting hp and resources subtracted twice.... which could certainly speed up combat in a terminal way.