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API that allows me to place enemy tokens using their HP formula rather then the set number.

1699193817

Edited 1699193841
Hello there everyone o/ I was wondering if there's an API that I can use that allowes me to place enemy tokens using their HP formula.  e.g. Goblin 1 has 7hp, Goblin 2 has 4 hp, Goblin 3 has 7hp again, Goblin 4 has 10hp, etc.. Preferably one that also takes their CON modifier into account. Cheers!
1699203117

Edited 1699203140
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Apostolos! You are likely looking for the script called MonsterHitDice , which uses the hp formula upon drop. It's available on your Mods page under One Click installation. The Con bonus is typically worked into the formula already for published monsters. You might also be interested in TokenNameNumber , which assigns an incremented number to the name of each drop. This makes it easier for you players to tell you whom they are aiming at.
keithcurtis said: Hi Apostolos! You are likely looking for the script called MonsterHitDice , which uses the hp formula upon drop. It's available on your Mods page under One Click installation. The Con bonus is typically worked into the formula already for published monsters. You might also be interested in TokenNameNumber , which assigns an incremented number to the name of each drop. This makes it easier for you players to tell you whom they are aiming at. Thank you very much Mr. Curtis! I found the mods and are exactly what I'm looking for. This will make my campaign much more fun for sure! Cheers o/