
So I'm poking at the conditional statement (math) formula that is on the useful macro wiki page and was wondering if it would allow me to do something which I'm just not formulating correctly or if it just isn't possible. What I want the formula to do is figure out if a player's stat is above or below 0, and depending on that it changes what amount of dice are rolled. It looks like the formula can spit out two results so I'd be testing if Stat < 0 with the results being Stat if true and 2 if false, but I'm unsure of how/if it can then roll that answer in d6.