Explore the
terrifying Echlora Island while you make your way to Lux, the City of Light,
that once was the most beautiful fae city and now lies in ruins and corruption. · Level range: 5-20 (currently at level 6) · Campaign style: Although there is a
slight focus on combat due to the horror theme, roleplay will always be
present, with some puzzles on the mix as well. While the fights are on the
challenging side, innovation and creativity are amply rewarded. · Platforms: Roll20 for maps, rolls and
sheets; Discord for the voice call and StartPlaying for payments. PLOT:
Nothing and no one can escape a war unscathed. We may have won against the
fiends, but our world is still full of scars that remind us of the price we had
to pay for our victory. Destroyed villages, abandoned forts, ravaged
forests...and the darklands, a mark of the fiendish corruption still present
200 years later. And no scar
runs deeper than Lux, the City of Light. Once the greatest of the fae cities in
the material plane, a true statement of their power and magic, now a land of
corrupted light and aberrant beings, even the moon and stars shine with arcane
magic upon this diseased land, distorting the very flesh of any who dare set
foot upon this cursed island. The fae royalty have long given up on reclaiming
their most treasured home. But that
was before the relic was found. Now there's hope. A chance of dimming the City
of Light once and for all, finally restoring it to its splendor. An impossible
task lies on the shoulders of a few brave heroes. Now go
forth, adventurer. Go and reclaim what's been lost. And may the gods watch over
you. ---- This is a
fully homebrew campaign that takes place in a setting I’ve created. While the
setting itself is much bigger, spanning three whole continents with almost 20
different kingdoms, this campaign will take place almost exclusive in Echlora
Island, a land deeply corrupted by the fiendish war, with incredible dangers at
every corner. Aberrations are abundant, the land turns against any trespassers
and even the Sun and Moon shine differently here. Although
the PCs have the mission of cleansing the island and freeing Lux, their choices
will heavily influence what happens and can completely change the final
outcome. I also add
a variety of new options in the game, from new rules for crafting to completely
new classes. These options come both from incredible 3rd-party books or from my
own homebrew creations. IMPORTANT:
This is a horror campaign and it’s meant to be disturbing and scary. That being
said, safety tools are in place to ensure that everyone is comfortable, and
that game will remain on the “scary fun” side. These tools include the X and N
cards, lines and veils, and talks at the end of the session when necessary. Payment
Notice:
This game
will require payment to the Game Master at a rate of $25 per session via
StartPlaying. Roll20 is not responsible for any payment transactions and cannot
enforce any private arrangements.