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Hi all, I am currently DMing a 5E game, one of my players has obtained a Stone of Good Luck which gives them a +1 to ability checks and saving throws. Except (suprise) its actually cursed and will give them -1 instead. I am currently manually and secretly applying -2 to all of their checks and saves myself to simulate this but its easy for me to forget I have to do that, so they end up getting a +1 when I don't mean for them to. Is there any way I can implement this curse into the roll calculation itself in such a way that the player cannot know they are actually getting a -1 penalty to their roll instead of a +1?