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December Roll20 Reserve | The Tom Cartos & DMDave Holiday Bundle

1701778015

Edited 1701883850
jayme
Roll20 Team
Indulge in three thematic adventures designed for players of various level this festive season. From best-sellers DMDave and Tom Cartos, these Game Addons have everything you need to play in new or ongoing campaigns and even include a Solo adventure! About The Tom Cartos &amp; DMDave Holiday Bundle This Bundle includes the following Addons:&nbsp; Kobold Alone: Traps, Treasure, and Chaos!&nbsp; Take your players through a trap-filled manor in this replayable holiday adventure! Kobold Alone is a Fifth Edition adventure designed for three to six characters of 1st to 4th level. The adventure is set in a large, nameless estate or mansion that can easily be placed into any setting. It also works perfectly as a one-shot or as a side quest in a larger campaign. The adventure intentionally keeps many of the details vague so you can place your own named NPCs and hooks into the setting without too much effort. Drow Hard: Three Levels of Sheer Adventure! Drow Hard is a solo Fifth Edition game for one 5th-to-6th level character. If more players wish to play, they can take the parts of the opposition. A character who successfully completes this adventure should earn enough experience to gain the 6th level. Although this adventure is intended to be a stand-alone adventure, it’s possible to insert this adventure into a larger campaign with a few minor adjustments. This might work especially well on game nights where only one player and the GM can show up and they both still want to enjoy a game. If you can’t tell by the subject matter, this adventure is inspired by the classic holiday/action film Die Hard. Watching the film before you run this module may help you get a better feel for the action and how it should be run. How the Lich Stole Christmas!&nbsp; Save Christmas from a mean lich in this holiday adventure! How the Lich Stole Christmas! is a Fifth Edition adventure for four to six characters of 18th to 20th level, and it is optimized for a party of four characters with an average party level (APL) of 20. Although this is a holiday adventure based on a classic children’s novel, it can easily be inserted into any Fifth Edition campaign setting or run as a stand-alone adventure. Characters of 18th or 19th level who complete this adventure should earn half the necessary experience to reach the next level. 20th-level characters who complete this adventure will earn one of the epic boons detailed at the end of this adventure. (BONUS: visit the product page for an incredible poem) How to Claim Navigate to <a href="https://roll20.net/reserve" rel="nofollow">https://roll20.net/reserve</a> and click "Claim Now" After claiming, you will see a pop-up window verifying your claim. Clicking the "Create Game" button will randomly add one of the ten Addons to a new campaign, so we suggest manually adding the Addon you want to use to a new or existing campaign. Visit the "Game Addons" section of the campaign page and utilize the drop-down menu.
"... designed for players levels 1-20..." What in this package covers levels 7 to 17 exactly? o.O
1701804311

Edited 1701804500
Neo said: "... designed for players levels 1-20..." What in this package covers levels 7 to 17 exactly? o.O EDIT:&nbsp; Never mind, I misunderstood the question.&nbsp; 7 - 17 are missing, but, yeah.&nbsp; Technically there are adventures that cover characters in that range? " How the Lich Stole Christmas! &nbsp;is a Fifth Edition adventure for&nbsp; four to six characters of 18th to 20th level , and it is optimized for a party of&nbsp; four characters with an average party level (APL) of 20 . Although this is a holiday adventure based on a classic children’s novel, it can easily be inserted into any Fifth Edition campaign setting or run as a stand-alone adventure. Characters of 18th or 19th level who complete this adventure should earn half the necessary experience to reach the next level. 20th-level characters who complete this adventure will earn one of the&nbsp; new epic boons &nbsp;detailed at the end of this adventure."
Thanks all, updated our top-level description to make it more clear that each of the three adventures is for a certain level/range of levels, defined on their product pages. Appreciate you seeking clarification.&nbsp;
I think of a solo game as for one person; not one player and a GM.&nbsp; When I saw the description in my email I got excited, thinking it was a true, solo game.&nbsp; A game for one player and one GM is a one player, one GM game; two people.&nbsp; Also, I know 5e D&amp;D is super popular but it would be nice to promote some work for other game systems in these offerings.&nbsp; For me, a Savage Pathfinder offering (or Savage Rifts) would be great!&nbsp; &nbsp; Anyway, not wanting to comem off as complaining or griping.&nbsp; I really enjoy Roll20 platform and am currently running two different games in it.
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Edited 1702004951
Did a cursory read of the document included with "How the Lich Stole Christmas" that describes the maps and the module. Found a few issues: &nbsp;The "Quick Notes" handout for the GM cannot be read in dark mode. The description in Room 5c refers back to itself saying that the "solution is in 5c". The description in 5d says "Give the players handout" but does not mention the handout or provide a link to it. The puzzle in 5d doesn't make sense to me. Maybe if I knew what was in the missing handout?&nbsp; A link to the monster in room 9 is missing. What appears are the brackets instead of the code to create the link The handout "Aftermath" cannot be read in dark mode. ... along with an assortment of spelling and grammar mistakes. I haven't looked at any of the maps, yet.&nbsp;
Thanks Saul, I can pass along feedback to the partners. Each third-party&nbsp; publisher requests feedback differently; in this case, DMDave prefers users visit their Bug Report Page and let them know.&nbsp; They may opt to patch the dark mode compatibility of the "Quick Notes"/"Aftermath" handouts - in the meantime, &nbsp;if anyone has difficulty with legibility, we suggest either: Toggle Light Mode, or Edit Handout, select all text, and change font color to your preference Saul J. said: Did a cursory read of the document included with "How the Lich Stole Christmas" that describes the maps and the module. Found a few issues: &nbsp;The "Quick Notes" handout for the GM cannot be read in dark mode. The description in Room 5c refers back to itself saying that the "solution is in 5c". The description in 5d says "Give the players handout" but does not mention the handout or provide a link to it. The puzzle in 5d doesn't make sense to me. Maybe if I knew what was in the missing handout?&nbsp; A link to the monster in room 9 is missing. What appears are the brackets instead of the code to create the link The handout "Aftermath" cannot be read in dark mode. ... along with an assortment of spelling and grammar mistakes. I haven't looked at any of the maps, yet.
1703093084
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Robert D. said: I think of a solo game as for one person; not one player and a GM.&nbsp; When I saw the description in my email I got excited, thinking it was a true, solo game.&nbsp; A game for one player and one GM is a one player, one GM game; two people.&nbsp; Also, I know 5e D&amp;D is super popular but it would be nice to promote some work for other game systems in these offerings.&nbsp; For me, a Savage Pathfinder offering (or Savage Rifts) would be great!&nbsp; &nbsp; Anyway, not wanting to comem off as complaining or griping.&nbsp; I really enjoy Roll20 platform and am currently running two different games in it. Agreed. One player/One GM is something we always used to call "Lone Wolf".