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Process for duplicating characters?

I'm trying to figure out if there's a better way as a GM to quickly create a a bunch of similar monsters.  I'm not using any compendiums.   Lets say I want a bunch of goblins, all with the same stats but with different weapon-damage types. Here's the process I'm following but it's tedious.  I'm hoping I'm missing something obvious. Create character sheet for 1 goblin.  Choose Icon & Avatar, and token values (Represents, Token Bar Attributes) Press Duplicate button.  No feedback is given (and you can accidentally create dozens thinking the button isn't being acknowledged), but sheet appears all the way at the bottom; drag it back to the folder you are working in (\Monsters\Goblins). Update Name, Icon & Avatar (along with whatever else, e.g. weapon type). Hit Edit.   Update Represents Character (STILL SHOWS OLD CHARACTER) and ALL the Token Bar Attributes (all set to NONE but VALUES are set to OLD CHARACTER values). Drag Character Sheet to play area (must drag using a different part than when moving to a different folder?). (If I update a character name AFTER dragging to the play area, the name is NOT updated.) This takes a long time and has so many steps you have to remember.  There must be a better way?  I would think that when I duplicate a character, the Represents Character field would update automatically.  And the Token Bar Attributes shouldn't disappear (it's annoying enough I can't set them globally; I want all tokens to have the same attributes, as I imagine most people would?).  How are other GMs handling this process, or do you just get used to it? Thanks!
1701883678
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi fnord12! I usually have a setup macro using token-mod. Here's an example for a generic NPC (mook): !token-mod {{ --set bar1_value|@{selected|hp|max} bar1_max|@{selected|hp|max} bar2_link|npc_speed bar3_link|npc_ac !token-mod --set name|"@{selected|character_name} %%NUMBERED%%"}} !token-mod --set has_bright_light_vision|off has_night_vision|off show_name|yes !token-mod --set has_bright_light_vision|true has_limit_field_of_vision|true limit_field_of_vision_total|0 controlledby|+@{Campaign|GM} !token-mod --set bar_location|overlap_bottom compact_bar|compact defaulttoken  !ta attacks spells saves checks reactions traits !add-gmnote ----- /w gm @{selected|character_name} has been set up as an NPC Or for a unique NPC: !token-mod {{ --set bar1_link|hp bar2_link|npc_speed bar3_link|npc_ac bar_location|overlap_bottom --ids @{selected|character_id} !token-mod --set name|"@{selected|character_name}"}} !token-mod --off light_hassight light_angle|360 !token-mod --set bar1_value|@{selected|hp|max} !token-mod --set defaulttoken !add-gmnote — /w gm @{selected|character_name} has been set up as a Named NPC Other Pro users have similar macros, tailored to their needs. The reason the token association does not update is that the default token description is actually a JSON string describing the token. It really isn't linked at the overall level. This can be useful at times, but I agree that it has always been counter-intuitive.
1701889077

Edited 1701889098
Gauss
Forum Champion
How I would handle this is by using the one character sheet for all of the goblins, make multiple attacks for each type of goblin. Then use a marker on each token to differentiate which weapon they use.  Quick and easy system. 
1701897349
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That's actually what I do, as well. Or use rollable tokens that feature the weapon. Much simpler. Just trying to cover other aspects of the question (why default tokens work the way they do).
Thanks to both of you.   The goblins/weapon type was just an example.  The ask is trying to quickly create a bunch of similar monsters (who might have different names, stats, whatever).   Just want to duplicate something similar and make some quick changes.  The token-mod method seems like what I need; just need to take time out of my story prep to learn all that.   Thanks!
1701943429
Manny L.
Pro
Marketplace Creator
Duplication placing the copy at the bottom of the journally really sucks and wastes me tons of time. If there is some way to have the duplicate appear in the same folder, I am all ears! fnord12 said: <snip> Press Duplicate button.  No feedback is given (and you can accidentally create dozens thinking the button isn't being acknowledged), but sheet appears all the way at the bottom; drag it back to the folder you are working in (\Monsters\Goblins)