I'm trying to figure out if there's a better way as a GM to quickly create a a bunch of similar monsters. I'm not using any compendiums. Lets say I want a bunch of goblins, all with the same stats but with different weapon-damage types. Here's the process I'm following but it's tedious. I'm hoping I'm missing something obvious. Create character sheet for 1 goblin. Choose Icon & Avatar, and token values (Represents, Token Bar Attributes) Press Duplicate button. No feedback is given (and you can accidentally create dozens thinking the button isn't being acknowledged), but sheet appears all the way at the bottom; drag it back to the folder you are working in (\Monsters\Goblins). Update Name, Icon & Avatar (along with whatever else, e.g. weapon type). Hit Edit. Update Represents Character (STILL SHOWS OLD CHARACTER) and ALL the Token Bar Attributes (all set to NONE but VALUES are set to OLD CHARACTER values). Drag Character Sheet to play area (must drag using a different part than when moving to a different folder?). (If I update a character name AFTER dragging to the play area, the name is NOT updated.) This takes a long time and has so many steps you have to remember. There must be a better way? I would think that when I duplicate a character, the Represents Character field would update automatically. And the Token Bar Attributes shouldn't disappear (it's annoying enough I can't set them globally; I want all tokens to have the same attributes, as I imagine most people would?). How are other GMs handling this process, or do you just get used to it? Thanks!