Operator Victus, Vindicare Assassin WS BS S T AG INT PER WP FEL 30 49 38 43 46 34 38 30 21 Homeworld – Feral World Fate – 2 Wounds 15 Divination – “The wise man learns from the deaths of others.” Insanity – 0 EXP Heightened senses (Sight, Hearing, Smell, Touch, Taste) (500), Dodge + 20 (200) Stealth +20 (300), + 5 BS Simple, Intermediate (350), + 5 AG Simple, Intermediate (350), + 5 Toughness Simple (250), + 5 Perception Simple (250), + 5 Willpower Simple (250), Signature Wargear Vindicare (750), Peer (Officio Assistorium) (200), Catfall (100), Acrobatics (100), Shadowing (100), Rapid Reload (100), Mighty Shot (200), Lightning Reflex’s (100), Quick Draw (100), Deadeye Shot (200), Dual Shot (200), Hip Shooting (200), Search (100), Contortionist +10 (200), Disguise (100), Leap Up (100), Rapid Reaction (100), Marksman (200), Sharpshooter (200), Ambidextrous (100), Nerves of Steel (200), Step Aside (200), X3 Sound Constitution (300), Jaded (100), Tracking +20 (300) - XP Spent 7000 Skills – Acrobatics, Shadowing, Search, Contortionist +10, Disguise, Tracking +20, Stealth +20, Dodge +20, Peer (Officio Assistorium), Forbidden Lore (Officio Assistorium), Search Talents – Catfall, Rapid Reload, Might Shot, Lightning Reflex’s, Quick Draw, Deadeye Shot, Dual Shot, Hip Shooting, Leap Up, Rapid Reaction, Marksman, Sharpshooter, Ambidextrous, Nerves of Steel, Step Aside, Jaded, X3 Sound Constitution, Heightened senses (Sight, Hearing, Smell, Touch, Taste) Traits – Temple Assassin - You gain one free re-roll on any Athletics test, Stealth test or any test requiring movement as if you'd spent a Fate point. Ghostly Swiftness: The Assassin gains extra reactions equal to his Agility bonus (maximum 10). These bonus reactions may only be used to make Dodge or Parry tests. The Assassin may still only attempt a single Dodge or Parry against each attack made against him. Additionally, the Assassin may attempt to Dodge any attack, including attacks that are not normally eligible for a Dodge Test, such as massive explosions, a descending titan’s foot, or an invisible psychic attack (The GM should make the final decision on which attacks may not be Dodged, and at his discretion, this ability may not apply). Iron Stomach, Primitive, Rites of Passage, Wilderness Savvy Weapons and other Equipment – Vindicare Stealth Suit, Vindicare Spy Mask, Exitus Pistol, Exitus Rifle