Hey, so as a question since I thought that you could add Roll Variable's together by allocating the results to a new Roll Variable, but my method constantly ends up allocating 0 to the new Roll Variable's. Anyone got any suggestions on how to fix this macro? !script {{ --#title|Tripple Down --=Raging|?{Raging?|Yes,( ( [[ floor(@{Kotaro Muramoto|level}/3) ]] * 4 ) * 2 )|No,[[ 0 ]]} --\|The value of Raging is [$Raging] --=StatBuffDiff|?{Stat Buff Difference:|0,1|1,1.25|2,1.50|3,1.75|4,2|5,2.25|6,2.5|-1,0.75|-2,0.5|-3,0.25} --\|The value of StatBuffDiff is [$StatBuffDiff] --=CritEffect|?{Crit Effect:|Immune,0|Down,1|Double Damage,2} --\|The value of CritEffect is [$CritEffect] --=Atk1| [[ 2d6 + @{proficiency} + @{proficiencytemp} + ?{Accuracy Buff Rank Level:|0|1|2|3|-1|-2|-3} ]] --\|The value of Atk1 is [$Atk1] --+Attack Roll|[$Atk1] --=BaseDmg1|[[3d6 + @{proficiency} + @{proficiencytemp}]] --=BaseDmg2|[[3d6 + @{proficiency} + @{proficiencytemp}]] --=BaseDmg3|[[3d6 + @{proficiency} + @{proficiencytemp}]] --?[$Atk1.Total] -lt 7|Miss --?[$Atk1] -lt 10|Mixed --?[$Atk1] -lt 12|Success --?[$Atk1] -lt 24|Crit --?[$Atk1] -ge 24|SuperCrit --:Done| --X| --:Miss| --+|The Attack Missed -->Done| --:Mixed| --+|The attack is a Mixed Success. --=MixedHit1|(([$BaseDmg1] + [$Raging]) * [$StatBuffDiff]) --=MixedHit2|(([$BaseDmg2] + [$Raging]) * [$StatBuffDiff]) --=MixedHit3|(([$BaseDmg3] + [$Raging]) * [$StatBuffDiff]) --=TotalMixedDamage|([$MixedHit1] + [$MixedHit2] + [$MixedHit3]) --+First Hit|[$MixedHit1] --+Second Hit|[$MixedHit2] --+Third Hit|[$MixedHit3] --+Total|[$TotalMixedDamage] -->Done| --:Success| --+|The attack is a Complete Success! --=SuccessHit1|(([$BaseDmg1] + [$Raging]) * [$StatBuffDiff]) --=SuccessHit2|(([$BaseDmg2] + [$Raging]) * [$StatBuffDiff]) --=SuccessHit3|(([$BaseDmg3] + [$Raging]) * [$StatBuffDiff]) --=TotalSuccessDamage|([$SuccessHit1] + [$SuccessHit2] + [$SuccessHit3]) --+First Hit|[$SuccessHit1] --+Second Hit|[$SuccessHit2] --+Third Hit|[$SuccessHit3] --+Total|[$SuccessHit3] -->Done| --:Crit| --+|The attack is a Crit!!! --=CritHit1|(([$BaseDmg1] + [$Raging]) * [$StatBuffDiff]) --=CritHit2|(([$BaseDmg2] + [$Raging]) * [$StatBuffDiff]) --=CritHit3|(([$BaseDmg3] + [$Raging]) * [$StatBuffDiff]) --=TotalCritDamage|([$CritHit1] + [$CritHit2] + [$CritHit3]) --=DoubCritDamage|([$TotalCritDamage] * 2) --+First Hit|[$CritHit1] --+Second Hit|[$CritHit2] --+Third Hit|[$CritHit3] --+Total|[$TotalCritDamage] --?[$CritEffect] -eq 2|>Crit Damage;[$DoubCritDamage] -->Done| --:SuperCrit| --+|The attack is a SUPER CRIT!!! --=SuperCritHit1|(((3 * 6) + [$Raging]) * [$StatBuffDiff]) --=SuperCritHit2|(((3 * 6) + [$Raging]) * [$StatBuffDiff]) --=SuperCritHit3|(((3 * 6) + [$Raging]) * [$StatBuffDiff]) --=TotalSuperCritDamage|([$SuperCritHit1] + [$SuperCritHit2] + [$SuperCritHit3]) --=DoubSuperCritDamage|([$TotalSuperCritDamage] * 2) --+First Hit|[$SuperCritHit1] --+Second Hit|[$SuperCritHit2] --+Third Hit|[$SuperCritHit3] --+Total|[$TotalSuperCritDamage] --?[$CritEffect] -eq 2|>Super Crit Damage;[$TotalSuperCritDamage] -->Done| --\BaseDmg1|[$BaseDmg1] --\BaseDmg2|[$BaseDmg2] --\BaseDmg3|[$BaseDmg3] --\Raging|[$Raging] --\StatBuffDiff|[$StatBuffDiff] --\CritEffect|[$CritEffect] }}