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I want to give monsters "talk bubbles" or "thought bubbles"

So, I want to get my monsters to telegraph their actions to the players, like in Slay The Spire. I can develop the decision making and everything, but right now the best I can do is to get the monster to telegraph their actions through the chat. I instead want them to do it via some sort of "thought bubble" or something similar, like it's done in Slay The Spire, in order to make it clearer for the players what each monster intends to do. Ideas on how can I do that?
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Edited 1705498048
No clue on bubbles, but I did try The Aaron's ColorEmote API, which makes the chat more appealing (and obvious!) or, if it is not a bubble that will change frequently, maybe use tooltips and have show permanently on?
<a href="https://app.roll20.net/forum/post/5050752/speech-bubbles" rel="nofollow">https://app.roll20.net/forum/post/5050752/speech-bubbles</a>
Jarren said: <a href="https://app.roll20.net/forum/post/5050752/speech-bubbles" rel="nofollow">https://app.roll20.net/forum/post/5050752/speech-bubbles</a> This is a discussion from about 6 years ago, where the closest to an answer is a link to a github that doesn't exist anymore.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Shany! Not familiar with the game you cite, but this script might help: Emojibubbles .
That is an amazing starting point! Exactly waht I needed. I can definatly use that as a stepping stone for what I am looking for, thank you! keithcurtis said: Hi Shany! Not familiar with the game you cite, but this script might help: Emojibubbles .
Shany T. said: Jarren said: <a href="https://app.roll20.net/forum/post/5050752/speech-bubbles" rel="nofollow">https://app.roll20.net/forum/post/5050752/speech-bubbles</a> This is a discussion from about 6 years ago, where the closest to an answer is a link to a github that doesn't exist anymore. Ah whoops yeah I was going too fast on mobile.&nbsp; Try this thread instead &nbsp;(which was linked in the one I posted. I'm not sure if it's still being maintained, but there's a working&nbsp; github link with code .