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Diplaying different text for each dice output in macros

I'm trying to create a macro that rolls 1d6, that part is easy enough.  I even got the display text working to tell what the dice roll is for. What I'm needing in the language to make it so that when it rolls a number it'll return the corrisponding damage type. For example: you roll a 1 and it'd display Acid Damage Is there a way of setting it to do a different type of damage per returned number?
1706917740

Edited 1706917943
Gauss
Forum Champion
Hi Beke N.,  This is possible, if you are not adding any modifiers to the 1d6 roll.  If you are not, you (or your GM if you are not that GM) can set up a Rollable Table that you roll to determine the damage type.  Example:  Rollable Table name: Energy Damage Roll Acid Damage Cold Damage Electricity Damage Fire Damage etc.  All set to "1" on the weight.  Then, instead of 1d6, you use 1t[Energy Damage Roll]