I'm trying to create a macro that rolls 1d6, that part is easy enough. I
even got the display text working to tell what the dice roll is for. What I'm needing in the language to make it so that when it rolls a number it'll return the corrisponding damage type. For example: you roll a 1 and it'd display Acid Damage Is there a way of setting it to do a different type of damage per returned number?