Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Roll 20's Paizo ongoing product list for 2024 so far

" Per earlier posts, here is the bare minimum of Paizo releases that we have planned for the next few months: January (PF1e) Return of the Runelords AP 4 of 6 - Temple of the Peacock Spirit February (PF1e) Return of the Runelords AP 5 of 6 - The City Outside of Time March (PF1e) Return of the Runelords AP 6 of 6 - Rise of New Thassilon (PF2e) Pathfinder Monster Core (PF2e) Seven Dooms for Sandpoint April (PF1e) Return of the Runelords APs 1, 2, and 3 (updates) Return of the Runelords is something that previous folks at Roll20 never finished and the current team was passionate about getting back to so as not to permanently leave folks on the hook halfway through the AP. So we are releasing 4,5 and 6 and then also returning to the Roll20 implemenations of 1,2,3 and updating them to include support for all new Roll20 features that have come out since those were originally released (e.g. Page Folders). Previous purchasers of 1, 2, and 3 will get the updated version for free of course. We are currently juggling a couple options for SF 1e support so I cannot yet report the schedule for that. There could also be more additions to the schedule of PF releases above, and we will announce those once we can confirm them. Steve" From the Roll20 team This when I asked specifically for Roll20 to keep us informed of what they will carry, took a while but we got something :) A bit surprised but understand the Return of the Runlords as it does Roll20's rep no credit for leaving half finished off AP's on the market place, and some still play PF I. 7 Dooms for Sandpoint is very nice to have and I bet will do well Monster core was a given, LOL Tom
1707126272

Edited 1707163208
Tom
Pro
What else is in the pipes not announced yet from Paizo (Through GENCON) APRIL **Wardens of the Wildwood AP Module 1 / Pactbreaker / 3 Part AP Levels 5-15 "Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace. Pactbreaker  is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous  and new dangerous monsters to test your PCs!" Looks interesting but we need more info on this honestly  and has the Howl of the Wildwood tie in to really flesh things out ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ *Tian Xia World Guide (Lore Book) " Dragons once served as the stewards of this land, commanded by Heavenly decree. Can you live up to their lofty expectations, or will you flounder and fail like countless kingdoms before you? Prophecy is dead and history hangs on a feather; even the slightest breath might change the course of peoples and nations. Strike out and seize your destiny in an uncertain future! This massive  304 -page gazetteer features a look at the history, cultures, and peoples of Tian Xia, with summaries of over 20 distinct nations and kingdoms on, above, and under the continent. It’s accompanied by a giant poster map displaying this region of the Pathfinder setting in beautiful detail." It would be nice but since we don't have season of ghosts AP on Roll20 it will be of limited use to most. _______________________________________________________________________________________________________________ MAY *****Starfinder 1st Ed / Meckageddon AP / Level 3-18 " On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat! This  184 -page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more.  Mechageddon!  is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!" THEE last product we will ever see of Starfinder 1st ed, and in my opinion a MUST HAVE!!,  Please throw us a bone Roll20 and get this here as you have been quite lacking in Starfinder AP's (and more than a few rule books COUGH COUGH Armory anyone....).  Which in turn makes this system way less popular and played to date, just like not having Pf 2's  first AP Age of Ashes up at PF II's release.  Which in turn gave the new Foundry VTT (at that time) to take the lead in PF II AP, as well as not having a lot of PF II GM's and players on here to stay, yep the good old snowball effect in FULL effect (Yep and the bad PF II Playtest module made a LOT of potential players just bouce right off this)  Rant over...... :) And will pave the way (hopefully) for the SF II playtest and official release you are going to carry, right??? PS need to fix the mech sheet as well for this please...... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *****Howl of The Wild (Character guide type book) "A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new  224 -page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike! Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game!" Another must have as it meshs well with Wardens of the Wildwood AP, and even if you don't carry that a LOT of player options for almost anyone in general/ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Wardens of the Wildwood Module 2 / Severed at the Root " Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered. If the PCs are to prevail, they will need to track down one of the Verduran Forest’s most dangerous inhabitants and convince her to aid their cause—or ensure she cannot aid their enemy. Severed at the Root  is a wilderness-themed Pathfinder adventure for four 8th-level characters. The adventure continues the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at manifestations of the Plane of Wood, an ecology of the godlike green men, several new magical items, and new monstrous threats!" Again I'd need more info but it sounds interesting, and has the Howl of the Wildwood tie in to really flesh things out Tom
1707128981

Edited 1707129060
Tom
Pro
June **Wardens of the Wildwood Module 3 / Shepherd of Decay " Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar realm: the Plane of Wood. The PCs pursue, arriving in an elemental town that is all too familiar with the Wildwood Lodge’s trickery. The PCs must earn the inhabitants’ trust and investigate their foe’s final gambit before giving chase into a blighted wilderness and averting an invasion that could devastate the Verduran Forest. Shepherd of Decay  is a wilderness-themed Pathfinder adventure for four 11th-level characters. The adventure concludes the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at how to continue the campaign, a gazetteer of a settlement on the Plane of Wood, several new magical items, and new monstrous threats!" Again interesting but need more info and the tie in book as well. Then we get to the big month Tom
1707129315

Edited 1707163322
Tom
Pro
End of July just before GENCON releases Pathfinder 2nd Ed first ***Curtain Call AP 3 parter,  levels 11-20 " Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? Stage Fright  is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific." QUITE curious on this one, not for everyone but I think worth taking a hard look at for something different!! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ *****Prey for Death , a stand alone evil type adventure featuring the new Remastered red Mantis archtype Level 14- 18?? " The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death  is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!" A bit biased here as I LOVE this archtype, Paizo can usually pull off an evil type adventure and it will be quite different than the usual Paizo adventure, though that might be saying a lot as Season of ghosts and Curtain Call are not the normal either!! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Player Core 2   "Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each containing multiple character paths, multiclassing options, and dozens of feats! Expanded ancestry options include the catfolk, gnoll, hobgoblin, kobold, lizardfolk, ratfolk, and tengu, alongside three versatile heritages—the dhampir, duskwalker, and an all-new heritage debuting in this volume! More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from  Pathfinder Player Core . Fully integrated errata from the first 4 years of Pathfinder Second Edition, including a revised alchemist, champion, and oracle! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition." this is a GIVEN me thinks Ha Ha Ha, can't wait!! Tom
1707130159

Edited 1707163482
Tom
Pro
Starfinder 2nd Ed *****Starfinder 2nd Ed  Playtest Rulebook " The   Starfinder Playtest Rulebook   brings Starfinder into a new age of compatibility, as Starfinder switches to using the same rules engine that powers the popular Second Edition of the Pathfinder Roleplaying Game. Inside this playtest for the new edition, you’ll find six new classes, 10 ancestries, new skills, new feats, futuristic equipment including augmentations and upgrades, new science-fantasy spells, and more! You can directly shape the future of Starfinder by participating in a fun and rigorous playtest using one of several playtest adventures released throughout the playest period, or by trying out the new rules in your own games. If you’ve ever wanted to fire a gatling gun into a horde of onrushing aliens while laughing menacingly, battle robots in a derelict starship as a solar knight, or hack computer systems with plants as a mystical xenodruid, then the  Starfinder Playtest Rulebook  has you covered! This 264-page softcover playtest rulebook is packed with new content that lets you build a science-fantasy character from level 1 to 20. Create a character to participate in the Starfinder Playtest or see how this new content might work in your Pathfinder campaign. The future is yours to shape! ( You’ll need a copy of  Pathfinder Player Core  and  Pathfinder GM Core  to use this product .)" YEP, a MUST HAVE here please Roll20, and it will be based off the Pathfinder 2nd Ed rule set, should make things a lot easier!! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ *****Starfinder 2nd Ed Playtest Adventure A Cosmic Birthday / Level 1 -?? " A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive! A Cosmic Birthday  is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the  Starfinder Second Edition Playtest  rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!" Yep, gotta have this and hopefully learn for the PF II playtest on how to NOT do playtest adventures....... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Starfinder 2nd Ed Playtest Adventure Empires  Devoured / Nothing else known, even the release date yet.  But betting this will be for higher level play!! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Last but not least Starfinder 2nd Ed Playtest Multiple flip Map Pack Given if Roll20 pulls the trigger on the SF II playtest and I REALLY hope so Tom
1707131158

Edited 1707163555
Tom
Pro
August Unknown Module 2 for Curtain Fall AP for PF 2 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *****Tian Xia Character Guide " The boundless continent of Tian Xia features innumerable peoples, each with their own rich history and practices. Bring your character to life with this   136 -page guidebook crammed full of everything a player might need to build a hero hailing from or journeying through these vast lands, including: Six new ancestries, including the reincarnating samsaran, trickster tanuki, and shadowy wayang, as well as Tian-inspired additional feats and heritages for existing ancestries, like the peachchild leshy, bakuwa lizardfolk, and gandharva sprite! Feats inspired by Tian Xia’s diverse arts and practices, from new elemental medicine to alchemically fortified cuisine to how the zodiac can guide your character’s path. Spectacular magical and martial techniques to vanquish the toughest opponents, whether that's through weightless sword arts or by borrowing the ancient power of magical familiars. Dazzling new magic items and weapons to forge or find, from the subtle kotodama whistle to legendary artifacts like the staff of Sun Wukong." Though we don't have Season of Ghosts AP on Roll20 I think a lot of regular playes will get a lot of use out of this in my humble opinion Tom
1707131332

Edited 1707131538
Tom
Pro
So these are my thoughts and wants for Roll20, what is yours and what other things Paizo related would you want Roll20 to bring to us? Thanks for reading!! Tom PS I'd also like some map makers to maybe make some maps for the PF II AP's not currently here in some sort of form, shape or way :)  Pathfinder Infinate did some for Kingmaker and not to bad, so maybe have some in the marketplace for other AP's not on Roll20 would save a lot of GM's time I think
Freakin agree'd... if I atleast had the maps fully dynamic lighted i'd be more keen to run Seasons of Ghosts...kinda strange seeing how popular the AP is that its not on here though tbh...sadly PF 2E seems decently ignored on here which is a shame.
Thanks Tom! Love the insights. Consider this HEARD. And between you and me, Season of Ghosts might not have released day-and-date, but I wouldn't count it out of the cards just yet for a Roll20 VTT conversion.
Nathan M. said: Freakin agree'd... if I atleast had the maps fully dynamic lighted i'd be more keen to run Seasons of Ghosts...kinda strange seeing how popular the AP is that its not on here though tbh...sadly PF 2E seems decently ignored on here which is a shame. Hunh? You might need to look around this site a little more.
My group plays DnD 3.5E & Pathfinder 1E, as well as DnD 5E, so I'll be grabbing  Return of the Runelords for sure. We're currently enjoying Rise of the Runelords in PF 1E :-)
Todd said: Thanks Tom! Love the insights. Consider this HEARD. And between you and me, Season of Ghosts might not have released day-and-date, but I wouldn't count it out of the cards just yet for a Roll20 VTT conversion. Thanks for the look see and post!! Season of Ghosts is'nt for everyone with its RP heavy focus on mostly 1 small village in a 4 part AP.  But quite good and one can always add on encounters to spice it up as well.  So good to hear all is not lost for SoG. Of the AP's not here yet Age Of Ashes Fists of the Ruby Phoenix Outlaws of Alchenstar BloodLords Gatewalkers Skykings Tomb Age of Ashes in my humble opinion is STILL thee best AP for PF 2 to date, as it hits so many different tropes and areas, I'd highly advise to try and get that one in!! And hoping for news on the SF II playtest front one way or the other Tom
Thanks for this thread Tom!
No prob Jariath, so what do you wanna see of Paizo products on here?? :) Tom
Age of Ashes in my humble opinion is STILL thee best AP for PF 2 to date, as it hits so many different tropes and areas, I'd highly advise to try and get that one in!! I'm in the middle of playing this right now and I'm definitely enjoying it. It also has some issues as it was written very early in the PF2e lifecycle. There are DCs that are not updated by level, there are some skill challenges that are, let's say, clunky at best. It would be nice to have this on Roll20, but a GM should be aware that they might have to do some significant tinkering.
1707424618
Jacob R.
Pro
Translator
Wow I really really love the PF1 content. That is beyond amazing. Any chance we get more of that? If you for example look at Fantasy Grounds they have sooo much PF1 content it makes me dizzy. But we like Roll20 way more.....
I want to see all core and setting stuff for PF2 as day 1 releases.I was very happy to see Seven Dooms will be supported. I would also love to see them start filling in the Society stuff for PF2, that would be a fantastic point for players to drop in with less long term commitment.
Would love to see Season of Ghosts supported. Dovetails well with the 2 splat books coming out.
Was hoping for some update after the first one but nothing still, lets not go back to the same thing Roll20 does and is known for now please........ Tom
Dr DM said: Age of Ashes in my humble opinion is STILL thee best AP for PF 2 to date, as it hits so many different tropes and areas, I'd highly advise to try and get that one in!! I'm in the middle of playing this right now and I'm definitely enjoying it. It also has some issues as it was written very early in the PF2e lifecycle. There are DCs that are not updated by level, there are some skill challenges that are, let's say, clunky at best. It would be nice to have this on Roll20, but a GM should be aware that they might have to do some significant tinkering. Honestly gonna disagree I ran it RAW ...its just a difficult AP as honestly it should be it was designed to be in fact. Don't really see the issue other than some Skills are listed incorrectly but even SoT has that problem...in fact several do lmfao XD... anyway I hear this from time to time but its just not even 100% true I "tinkered" nothing. If players dont want a challenging AP then dont run it.
My point was that we found some parts not challenging enough , which was why I brought up skill DCs. The skill challenge problems are not that they are difficult, it's that they are boring. They seem to be designed to be strung together in a manner that will not be organic to many if not most groups.