What else is in the pipes not announced yet from Paizo (Through GENCON) APRIL **Wardens of the Wildwood AP Module 1 / Pactbreaker / 3 Part AP Levels 5-15 "Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace. Pactbreaker is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous and new dangerous monsters to test your PCs!" Looks interesting but we need more info on this honestly and has the Howl of the Wildwood tie in to really flesh things out ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ *Tian Xia World Guide (Lore Book) " Dragons once served as the stewards of this land, commanded by Heavenly decree. Can you live up to their lofty expectations, or will you flounder and fail like countless kingdoms before you? Prophecy is dead and history hangs on a feather; even the slightest breath might change the course of peoples and nations. Strike out and seize your destiny in an uncertain future! This massive 304 -page gazetteer features a look at the history, cultures, and peoples of Tian Xia, with summaries of over 20 distinct nations and kingdoms on, above, and under the continent. It’s accompanied by a giant poster map displaying this region of the Pathfinder setting in beautiful detail." It would be nice but since we don't have season of ghosts AP on Roll20 it will be of limited use to most. _______________________________________________________________________________________________________________ MAY *****Starfinder 1st Ed / Meckageddon AP / Level 3-18 " On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat! This 184 -page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!" THEE last product we will ever see of Starfinder 1st ed, and in my opinion a MUST HAVE!!, Please throw us a bone Roll20 and get this here as you have been quite lacking in Starfinder AP's (and more than a few rule books COUGH COUGH Armory anyone....). Which in turn makes this system way less popular and played to date, just like not having Pf 2's first AP Age of Ashes up at PF II's release. Which in turn gave the new Foundry VTT (at that time) to take the lead in PF II AP, as well as not having a lot of PF II GM's and players on here to stay, yep the good old snowball effect in FULL effect (Yep and the bad PF II Playtest module made a LOT of potential players just bouce right off this) Rant over...... :) And will pave the way (hopefully) for the SF II playtest and official release you are going to carry, right??? PS need to fix the mech sheet as well for this please...... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *****Howl of The Wild (Character guide type book) "A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224 -page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike! Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game!" Another must have as it meshs well with Wardens of the Wildwood AP, and even if you don't carry that a LOT of player options for almost anyone in general/ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- **Wardens of the Wildwood Module 2 / Severed at the Root " Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered. If the PCs are to prevail, they will need to track down one of the Verduran Forest’s most dangerous inhabitants and convince her to aid their cause—or ensure she cannot aid their enemy. Severed at the Root is a wilderness-themed Pathfinder adventure for four 8th-level characters. The adventure continues the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at manifestations of the Plane of Wood, an ecology of the godlike green men, several new magical items, and new monstrous threats!" Again I'd need more info but it sounds interesting, and has the Howl of the Wildwood tie in to really flesh things out Tom