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Charactermancer giving too many spells to characters - Is there something I can tweak to fix this?

Hello, I was alarmed when I learned the sheer number of spells my players would have. Now that I've been playing the game a bit longer, I've come to learn that the charactermancer is giving the players waaaay too many spells (for 5e at least) when they level up. An example would be that a level 3 cleric has had the opportunity to pick up 20 spells... He should have 6. Is there something I can change, so that I don't need to cross-reference with the PHB every time my players level up? Thanks in advance. :)
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Edited 1707515654
keithcurtis
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Hi Josh, A level three cleric has access to many more spells than 20. They have the entire cleric list to pick from every time they prepare spells. They have six spell slots . And almost all clerics will have spells granted to them by their domain, that should be listed on the sheet because they are not easily filtered in the compendium. Make sure that your players only prepare the number of spells they are allowed per day. For a 3rd level cleric with 16 wisdom, that should be: 3 cantrips 6 leveled spells from class and ability 4 spells from domain (usually) or 13 spells total: 3 cantrips, 6 of which can be swapped out with any spell on the cleric list, 4 that are always prepared. Can you show a screenshot demonstrating the issue you are running into? Please indicate the domain of the cleric, and whether any multiclassing is going on.
1707522475
Gauss
Forum Champion
I have seen a bug regarding the number of spells that are added on levelups. With that said, the Charactermancer is flawed from the beginning when it comes to Cleric spells. ALL Cleric spells should be on the character sheet but for design reasons they didn't do that.  Clerics, Druids, and a few other classes have access to every spell they are capable of casting. The way the Charactermancer sets it up implies that they don't. It is incorrect.  By rule, Clerics, Druids, and similar classes can change the spells they prepare on a daily basis. Roll20 has no way to replicate that if you use the Charactermancer.  Instead, for those classes, I put all my player's spells (that they have access to) on their sheets, let them prepare the ones they want on a daily basis. As stated in the rules.
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keithcurtis
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My take is that I'd advise against that practice. The more spells that are added to a sheet, the more bloated and unresponsive it can become. YMMV, of course, but I typically just drag spells onto the sheet from the compendium as needed, and delete them if not. Few if any characters will ever use all of the spells they possibly could, so there is little advantage to carrying them on the sheet for ten levels of play.
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Edited 1707538910
Gauss
Forum Champion
To clarify, I put all of the current spell access. I don't put level 9 spells on a level 1 character.  If I don't do that the players without physical books have no idea what spells they have access to. Roll20 does not list spells by class as in the book and there is no Roll20 implementation for changing spells on a long rest to support the game mechanic.  As for bloat/unresponsiveness. I haven't found that to be the case up through level 13 since the Lazy Loading update.
Not only did I confuse spell slots with known spells, but was completely ignorant to the mechanics of a cleric. 😅 Apologies all, I'll do more research before bothering you lot. 😂
1707553668
keithcurtis
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No worries! If you don't ask, you don't learn!